The Known Universe takes viewers from the Himalayas through our atmosphere and the inky black of space to the afterglow of the Big Bang. Every star, planet, and quasar seen in the film is possible because of the world's most complete four-dimensional map of the universe, the Digital Universe Atlas that is maintained and updated by astrophysicists at the American Museum of Natural History. The new film, created by the Museum, is part of an exhibition, Visions of the Cosmos: From the Milky Ocean to an Evolving Universe, at the Rubin Museum of Art in Manhattan through May 2010.
Data: Digital Universe, American Museum of Natural History
Visualization Software: Uniview by SCISS
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well
Following a self-titled EP last year, Dario Rojo Guerra aka Natureboy Flako is set to release his second album ‘Theme For A Dream’ on Five Easy Pieces on 20th July 2018. Exploring the boundaries of music, science and spirituality through a prism of colourfully synthesised-sound, heart-pounding rhythm and cinematic soundtracks; the core essence of ‘Theme For A Dream’ is the exploration of the human inner space, the balance of musical energies and music’s healing capabilities.
‘Theme For A Dream’ will be accompanied by an experimental and interactive website that allows users to preview music while being an immersive, unique multi-sensual 4D experience of its own. Snippets of the music from 'Theme For A Dream' become audio visual poetry and an immersive exploration of state of the art technology and oneself.
Sundial is a solar analysis project by prescription. in collaboration with Arup. The geometry is strictly pragmatic, based on natural solar trajectory and without additional beautification.
Sundial is the result of a study of the solar path cycle. The gathered data is transformed into geometry for each hour of daylight. The direction of the sun’s rays dictates and shapes the outline of the sundial to provide the minimum necessary surface area. The optimized geometry also resembles that of a flower petal, and likewise the structure can be self-bearing without the need for supporting elements. This finding raises the question – are flower petals such a shape due to the trajectory of the sun?
Features: shows time in digits; works 365 days a year;· entirely scalable;· unique to geographic location;· provides basis for future implementation.
A 3D printed prototype was made out of strong and flexible plastic for a “field test” in Amsterdam, which proved that the calculations are correct.
Sundial can be installed for light festivals and expos and, because it is scalable, in spaces from parks to front yards.
Sundial is a contemporary intervention revealing the interplay of daylight and a mathematically composed static geometry that will fascinate people and celebrates light
The geometry highlights that nature and mathematical laws are beautiful in and of themselves. At prescription. our task is to find and to translate these into architectural objects and processes.
SpaceEngine is a realistic virtual Universe you can explore on your computer. You can travel from star to star, from galaxy to galaxy, landing on any planet, moon, or asteroid with the ability to explore its alien landscape. You can alter the speed of time and observe any celestial phenomena you please. All transitions are completely seamless, and this virtual universe has a size of billions of light-years across and contains trillions upon trillions of planetary systems. The procedural generation is based on real scientific knowledge, so SpaceEngine depicts the universe the way it is thought to be by modern science. Real celestial objects are also present if you want to visit them, including the planets and moons of our Solar system, thousands of nearby stars with newly discovered exoplanets, and thousands of galaxies that are currently known.
An open source collection of 20+ computational design tools for Clojure & Clojurescript by Karsten Schmidt.
In active development since 2012, and totalling almost 39,000 lines of code, the libraries address concepts related to many displines, from animation, generative design, data analysis / validation / visualization with SVG and WebGL, interactive installations, 2d / 3d geometry, digital fabrication, voxel modeling, rendering, linked data graphs & querying, encryption, OpenCL computing etc.
Many of the thi.ng projects (especially the larger ones) are written in a literate programming style and include extensive documentation, diagrams and tests, directly in the source code on GitHub. Each library can be used individually. All projects are licensed under the Apache Software License 2.0.
Out now for iOS [http://4dtoys.com/ios] and Steam (Vive VR or Mouse+Keyboard) [http://4dtoys.com/steam]
Showing 4D Toys and an explanation of how 4D objects would look like and bounce around from the perspective of a 3D being.
This is my tribute to Pablo Picasso’s most famous artwork, Guernica (1937). The main reason to do this is to echo Picasso’s antiwar message, which I strongly believe is needed more than ever. The backside of this artwork I added a few other Picasso’s artworks to advocate peace, however washed out and fragmented it is. The ox, the “sleeping” soldier, and Pegasus are from one of his early Guernica sketches. The others, most notably his Bouquet of Peace (1958), are sampled from his later works with peace theme. The only 3 animated elements are the flower, the lamp, and the light bulb. To me the flower symbolizes life, the lamp represents hope, and the light bulb embodies technological destruction. As long as life continues and hope lasts, humanity will goes on.
In Reverse Perspective the expected visual rules are inverted, so close objects are small and far objects are big. This is not only true for whole objects, but their structure as well. So the near points of an object are closer together, relative to its far points, which gives the flared-out look of the buildings, and the scene as a whole.
Performers :Maki Yokoyama , Saya Watatani , Tachun , Yusaku Mochizuki ,Tsuyoshi Kaseda
Director : Nobuyuki Hanabusa
Music : Yuko Sonoda ( Hanabusa Remix Version)
http://enra.jp
Immersive 3d space bubble. Use chrome to see it
FRACT is a first person adventure game for Windows & Mac much in the vein of the Myst titles, but with an electro twist. Gameplay boils down to three core activities: Explore, Rebuild, Create. The player is let loose into an abstract world built on sound and structures inspired by electronic music.
It’s left to the player to explore the environment to find clues to resurrect and revive the long-forgotten machinery of this musical world, in order to unlock its’ inner workings.
Rapid Prototyping, otherwise known as 3D printing.
More here : 3D printing for architects
Fluxus is a rapid prototyping, playing and learning environment for 3D graphics, sound and games.
Mandelbulbs are a new class of 3D Mandelbrot fractals. Unlike many other 3D fractals the Mandelbulb continues to reveal finer details the closer you look.
Cutting Edge Audio/Visual Synesthesia, Experimental Motiongraphics, and Visual Effects.
The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture.
Metapropart is a Web 3D project aiming to explore in new ways cinema diegetic content, or in other words, movies universe and fiction. This word comes from Prop Art movement, that recognizes movie props and memorabilia as a form of art and meta, a suffix
YouCube allows you to map YouTube videos onto an interactive 3D cube and then save it to a database so you can show your friends. As you spin around a YouCube, the sounds of the different vi
The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden.
See flickr image on a 3d sphere by searching a tag
Cremaster cycle inspiration ?
OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisatio
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-ar
NYC based motion gaphics and animation studio
VideoTrace is a system for interactively generating realistic 3D models of objects from video models that might be inserted into a video game, a simulation environment, or another video sequence.
nextwall, as the project is called, is the creative laboratory for combining street art with digital media.
ARToolKit is a software library for building Augmented Reality (AR) applications. These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears st
Video from Manuel Siabato
Artist from Toulouse
Conception Multimedia, free-lance CHRISTLER Cedric & Sylvie Ulrich 2D / 3D Illustration Animation Interactivite temps reel
Opensource ActionScript 3D Engine
Stellarium is a free open source planetarium for your computer. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope.
Video, robotique, installation
Motion Tracking, 3D Scanning, and Eye Tracking Solutions
Annelore Schneider (1979), Swann Thommen (1979), Claude Piguet (1977)
unreal visualisation is used for real world interference. the telezone project combines physical world behaviour with internet coordination and visualisation. going beyond this means to create an xperience, where visual information transfer was. what else