Mass Files is an archive of auditory urban landscapes captured around the globe. Professional sound recordists and artists were invited to capture a selection of their surroundings in sound of around 30 minutes in duration.
Sound constructs political narratives – it highlights the invisible, the unheard, the wandering and the weak. Mass Files is a sensory exercise, a pause of unspecified length.
What BirdNET-Pi Does
24/7 recording from any USB sound card/microphone
24/7 local BirdNET-Lite analysis
Automatically extracts the detected songs, chirps, and peeps from recordings
Creates spectrograms of each recorded bird sound
Enters each detection into a local SQlite database for storage and data visualization
Hosts its own Caddy web server so that the data can be accessed from any web browser or device (can be configured to be local only or can easily be made public to share with the world — check out the public installations below!)
Offers local Streamlit database analysis to visualize daily and long-term presence data
Live audio stream
BirdWeather.com integration
https://github.com/grame-cncm/faust
Faust (Functional Audio Stream) is a functional programming language for sound synthesis and audio processing with a strong focus on the design of synthesizers, musical instruments, audio effects, etc. Faust targets high-performance signal processing applications and audio plug-ins for a variety of platforms and standards. It is used on stage for concerts and artistic productions, in education and research, in open source projects as well as in commercial applications.
The core component of Faust is its compiler. It allows us to "translate" any Faust digital signal processing (DSP) specification to a wide range of non-domain specific languages such as C++, C, JAVA, JavaScript, LLVM IR, WebAssembly, etc. In this regard, Faust can be seen as an alternative to C++ but is much simpler and intuitive to learn.
Thanks to a wrapping system called "architectures," codes generated by Faust can be easily compiled into a wide variety of objects ranging from audio plug-ins to standalone applications or smartphone and web apps, etc.
Creates an infinite remix of an audio file by finding musically similar beats and computing a randomized play path through them. The default choices should be suitable for a variety of musical styles. This work is inspired by the Infinite Jukebox (http://www.infinitejuke.com) project creaeted by Paul Lamere
It groups musically similar beats of a song into clusters and then plays a random path through the song that makes musical sense, but not does not repeat. It will do this infinitely.
The TX Modular System is open source audio-visual software for modular synthesis and video generation, built with SuperCollider (https://supercollider.github.io) and openFrameworks (https://openFrameworks.cc).
It can be used to build interactive audio-visual systems such as: digital musical instruments, interactive generative compositions with real-time visuals, sound design tools, & live audio-visual processing tools.
This version has been tested on MacOS (0.10.11) and Windows (10). The audio engine should also work on Linux.
The visual engine, TXV, has only been built so far for MacOS and Windows - it is untested on Linux.
The current TXV MacOS build will only work with Mojave (10.14) or earlier (10.11, 10.12 & 10.13) - but NOT Catalina (10.15) or later.
You don't need to know how to program to use this system. But if you can program in SuperCollider, some modules allow you to edit the SuperCollider code inside - to generate or process audio, add modulation, create animations, or run SuperCollider Patterns.
These 16,000 BBC Sound Effects are made available by the BBC in WAV format to download for use under the terms of the RemArc Licence. The Sound Effects are BBC copyright, but they may be used for personal, educational or research purposes, as detailed in the license.
Audio stream : http://icecast.spc.org:8000/longplayer
Longplayer is a one thousand year long musical composition. It began playing at midnight on the 31st of December 1999, and will continue to play without repetition until the last moment of 2999, at which point it will complete its cycle and begin again. Conceived and composed by Jem Finer, it was originally produced as an Artangel commission, and is now in the care of the Longplayer Trust.
How does Longplayer work?
Early calculations made while trying to establish the correct increments. At the bottom is an estimation of the playing positions on the 7th of January 2000 based on these values.
The composition of Longplayer results from the application of simple and precise rules to six short pieces of music. Six sections from these pieces – one from each – are playing simultaneously at all times. Longplayer chooses and combines these sections in such a way that no combination is repeated until exactly one thousand years has passed. At this point the composition arrives back at the point at which it first started. In effect Longplayer is an infinite piece of music repeating every thousand years – a millennial loop.
The six short pieces of music are transpositions of a 20’20” score for Tibetan Singing Bowls, the ‘source music’.[1] These transpositions vary from the original not only in pitch but also, proportionally, in duration.[2]
Every two minutes a starting point in each of the six pieces is calculated, from which they then play for the next two minutes. Each starting point is calculated by adding a specific length of time to its previous starting point.[3] For each of the six pieces of music this length of time is unique and unvarying. The relationships between these six precisely calculated increments are what gives Longplayer its exact one thousand year long duration.
Rates of Change
In the diagram below, the six simultaneous transpositions are represented by the six circles, whose circumference represents the length of the transposed source music. The solid rectangles represent the two minute sections presently playing. The unique increments by which these six sections advance determine their respective rates of change. These reflect different flows of time, from a glacial crawl to the almost perceptible sweep of an hour hand. The incremental advance of the third circle, is so small that it will take the full thousand years for it to pass once through the source music. Conversely the increment for the second circle is such that it makes its way through the music every 3.7 days. The diagram updates every 2 minutes
https://eclipticalis.com/
http://teropa.info/loop
https://daily.bandcamp.com/lists/generative-music-guide
https://github.com/npisanti/ofxPDSP
http://tesla1.teslafm.net:8000/tesla1 (copy-paste in VLC)
Schedule : https://tesla1.teslafm.net
A radio on-line just for culturally restless people who looks for non-commercial music, experimentation and counterculture information. From experimental electronic to electroacoustic and sound art; from improvisation to jazz and classical music; from old tunes from 19th century to current compositions; from 80s obscure artefacts to inspired sounds from this decade; cultural archives…, an eclectic journey.
The Silence Secret Society.
Other radios :
Radio tv-syd-dk : http://libretime.tv-syd.dk:8000/stream
Radio Inutile : http://51.254.203.56:8000/mp3_320
Radio Meuh : http://radiomeuh.ice.infomaniak.ch:8000/radiomeuh-128.mp3
Fip Autour du Jazz : http://chai5she.cdn.dvmr.fr/fip-webradio2.mp3
Radio Paradise : http://stream-dc1.radioparadise.com/aac-320
Zen radio : http://zen.radio.mynoise.net/
Nature radio : http://nature.radio.mynoise.net/
Space radio : http://space.radio.mynoise.net/
Le Paradoxe du Temps – Arman, 1961
»Conserve the sound« is an online museum for vanishing and endangered sounds. The sound of a dial telephone, a walkman, a analog typewriter, a pay phone, a 56k modem, a nuclear power plant or even a cell phone keypad are partially already gone or are about to disappear from our daily life.
Accompanying the archive people are interviewed and give an insight in to the world of disappearing sounds.
This channel was created for anyone that is curious about audio programming, digital signal processing (dsp) and creative coding- from the very basic concepts with no previous programming knowledge all the way up to building your own software instruments and applications in C++ with frameworks like Juce and openFrameworks.
The “Research” section on this website represents the in-the-making process of the What Music Really İs manual as an interactive presentation, book, and featured documentary. It wishes to be the scientific & mystical knowledge base on the science of music: harmonics, sound, acoustics, tuning and all else related.
“What Music Really İs” is a statement. It is not a question, and not a theory. It is a fact. “What Music Really İs: The Manual for The 3rd Millennium Musician, Spiritual Seeker and Free Energy Discoverer” together with “Harmonic Series Hearing Study for the Liberated Ear”: the only True Ear Training lessons for the development of Perfect Aural Frequency and Harmonic Sonic Distance Recognition are currently the single resources that present music for what it really is, without points of view or centers of interest.
All the concepts presented here are not the result of historical practice, do not adhere to any philosophy, are not linked to any school of taught and do not specifically endorse any form of institutionalized, academic- or esoteric-type of content. The form in which all facts are presented does not make use of any standard (modern or ancient) music theory or nomenclature.
Spek (IPA: /spɛk/, ‘bacon’ in Dutch) helps to analyse your audio files by showing their spectrogram. Spek is free software available for Unix, Windows and Mac OS X.
Features
Supports all popular lossy and lossless audio file formats thanks to the FFmpeg libraries.
Ultra-fast signal processing, uses multiple threads to further speed up the analysis.
Shows the codec name and the audio signal parameters.
Allows to save the spectrogram as an image file.
Drag-and-drop support; associates with common audio file formats.
Auto-fitting time, frequency and spectral density rulers.
Adjustable spectral density range.
Welcome to SampleRadar, the hub page for MusicRadar's regular giveaway of pro-quality, royalty-free samples. Here you can find links to all of our entries, which feature collections of loops, hits and multisamples in a wide range of genres. And the great news is that you won't have to pay a penny to download any of them.
The samples are supplied as WAV files so can be imported directly into your DAW of choice. Because they're royalty-free, you're welcome to use them in your music in any way you like - all we ask is that you don't re-distribute them.
An Archive of 10,000 Cylinder Recordings Readied for the Spotify Era. The UCSB Library invites you to discover and listen to its online archive of cylinder recordings.
Echo Nest Remix is the Internet Synthesizer. Make amazing things from music, automatically.
Turn any music or video into Python or JavaScript code.
Echo Nest Remix lets you remix, re-edit, and reimagine any piece of music and video, automatically and algorithmically.
Remix has done the following: played a song forever, walkenized and cowbellized hundreds of thousands of songs in a week, reversed basically everything, beat matched two songs, split apart DJ mixes by their individual tracks, made new kinds of video mashups, corrected sloppy drumming, synced video to a song, transitioned between multiple covers of the same song, made a cat play piano, and taught dogs to play dubstep. Check out all the examples here.
Remix is available as an open source SDK for you to use, for Mac, Linux, and Windows:
Install for Python: sudo pip install remix
. Full installation details, packages for Mac and Windows, and complete Python documentation are here.
Try JavaScript: Test out remix.js here.
Download JavaScript: remix.js. Full JavaScript install details and documentation are here.
[ About Re:Sound Bottle -second mix- ]
Experimental sound medium that transforms recorded everyday sounds into music
[ Concept ]
• Allows anyone to create music using sounds from daily life
• Communication that arises from intuitive sound interaction
The conventional way of experiencing music is usually through existing technologies such as the ipod or the radio. However, this style of experiencing music takes place in a given form; is static and as a result leaves us dissatisfied.
To really enjoy music, we need to find music through sounds around us. We need to stop being tied down with new gadgets that provide the music for us, but to search for music ourselves.
A series of ideas like these lead me to create this device.
This creation's main concept is to record sounds from daily life. It is the concept of ‘collecting sounds in a bottle’. You choose the sounds collected in the bottle. Using everyday sounds as a musical component establishes a new understanding of the sounds we listen to everyday. By collecting your own sampling of sounds, you encounter a unique piece of music that can be experienced only once.
This device will bring a smile to anyone, as many will be able to experience the charm of music, leading them to turn music into something they love and adore.
Created by Jun Fujiwara
Zimoun
Sound Architectures, Sculptures & Installations
Compilation Video V.3.1 / June 02, 2013
Using simple and functional components, Zimoun builds architecturally-minded platforms of sound. Exploring mechanical rhythm and flow in prepared systems, his installations incorporate commonplace industrial objects. In an obsessive display of simple and functional materials, these works articulate a tension between the orderly patterns of Modernism and the chaotic forces of life. Carrying an emotional depth, the acoustic hum of natural phenomena in Zimoun's minimalist constructions effortlessly reverberates.
This is an ongoing attempt at an algorithmically-generated, readability-adjusted scatter-plot of the musical genre-space, based on data tracked and analyzed for 1211 genres by The Echo Nest. The calibration is fuzzy, but in general down is more organic, up is more mechanical and electric; left is denser and more atmospheric, right is spikier and bouncier.
Server offering chip music in all formats (MOD, XM, S3M, SID, YM, SAP, IT, AdLib) and platforms (Amiga, PC, Spectrum, NES.)
https://en.wikipedia.org/wiki/Chiptune
A floating orb that explores and manipulates transitional public spaces with particular acoustic properties. By recording and replaying these ambient sounds, the hovering sphere produces a delayed echo of human activity.
Electronics were programmed and inserted into the sphere in order to record and replay the surrounding sounds. Find out more: bit.ly/1cjvquk
A collaboration between Julinka Ebhardt, Francesco Tacchini and Will Yates-Johnson from the Royal College of Art.
Born in 1982. His works, centralising in real-time processed, computer programmed audio visual installations, have been shown at national and international art exhibitions as well as the Media Art Festivals. He is a recipient of many awards including the Excellence Prize at the Japan Media Art Festival in 2004, and the Award of Distinction at Prix Ars Electronica in 2008. Having been involved in a wide range of activities, he has worked on a concert piece production for Ryoji Ikeda, collaborated with Yoshihide Otomo, Yuki Kimura and Benedict Drew, participated in the Lexus Art Exhibition at Milan Design week. and has started live performance as Typingmonkeys.
SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.
SuperCollider was written by James McCartney over a period of many years, and is now an open source (GPL) project maintained and developed by various people. It is used by musicians, scientists, and artists working with sound. For some background, see SuperCollider described by Wikipedia.
PixiVisor is a revolutionary tool for audio-visual experiments. Simple and fun, cross-platform application with unlimited potential for creativity! It consists of two parts: Transmitter and Receiver. Transmitter converts the video (static 64x64 image or 10FPS animation) to sound, pixel by pixel (progressive scan). This lets you listen to the sound of your image. But the main function of the Transmitter is to transmit the signal to the receiving devices. Receiver converts the sound (from microphone or Line-in input) back to video. You can set the color palette for this video, and record it to animated GIF file.
Inspired by the roads previously paved by concrète musicians and theorists, but also heavily influenced by the worlds of performance art, punk rock and no wave, Christian Marclay was probably the first musician to steal the plunder from the academic domain and to consistently work on the possibilities of disarranging previously ordered sonic artefacts. Long before being a d.j. meant anything more than someone putting one record after the other to make people dance (which is still what it means today), Marclay was exploring old vinyl collections, scratching vinyl in ways unthought of by Bambaataa, destroying needles against turntables and breaking up records in order to discover what lies beneath the groove. In this fairly conventional documentary, Luc Peter offers us a short portrait of Marclay's activities in more recent years, at a time when he's been elevated to avant-stardom by a society reasonably accustomed to the ideas of a musician using ready-made sources or of someone commanding people's respect behind the decks. Marclay briefly discusses his background, methods and artistic purposes, together with considerations on the turntable/record as an instrument or its place in improvisation and pop music.
The Macaulay Library is the world's largest and oldest scientific archive of biodiversity audio and video recordings. Our mission is to collect and preserve recordings of each species' behavior and natural history, to facilitate the ability of others to collect and preserve such recordings, and to actively promote the use of these recordings for diverse purposes spanning scientific research, education, conservation, and the arts.
http://www.cinexcellence.com/2011/05/complete-list-of-wilhelm-screams/
THE WILHELM SCREAM
is a popular stock scream used in countless films, tv shows, and video games. It was recorded in 1951 for Distant Drums, but found it's infamy when sound magician Ben Burtt snuck it into the films he was working on, especially Star Wars and Indiana Jones.
This video is a (pretty) complete collection of the films that The Wilhelm Scream has been in.
Note: There are different takes of the Wilhelm Scream from the original recording. The most popular version is take 4, but you will hear other versions as well.
Émission du 15 janvier 2012, avec Mériol Lehmann, artiste en art audio de Québec et directeur général et de production au centre Avatar
http://mlehmann.ca/
The sound devices described below were used for the first time by Echelle Inconnue in September 2010 in "plan d'Aou", a district of Marseilles, France, within the framework of the Smala project in order to trace a sound cartography of Islam in the city of Marseilles.
About fifteen sound edits were geolocalized in the district, these mobile prototypes gave the possibility to each one to listen to them while walking across "plane d'Aou" (For more information read (in french) : Smala Marseille, or listen online to the sounds edits)
Several cases were imagined for a sound diffusion at the level of the district of "plan d'Aou", and our choice was made on a geolocalized sound system which makes "the walls whisper" by allowing a collective listening, located on places or selected spaces. This solution appeared the most appropriate to the context of the project and the district.
Open Culture brings together high-quality cultural & educational media for the worldwide lifelong learning community.
Kenneth Goldsmith, poète et enseignant new-yorkais, a fondé en 1996 http//www.ubu.com, site connu sous le nom d'UbuWeb. Il rassemble des sons, mais aussi des textes et des vidéos, de toutes les avant-gardes artistiques occidentales
Les installations de Sabrina Issa sont une alternative à la construction d'un sens, qui reste à faire. Son travail artistique se conçoit comme une scénographie des manières de dire allant des sciences mathématiques aux sciences humaines.
Otomata is a generative sequencer.
It employs a cellular automaton type logic
UbuWeb is a non commercial online radio, that keeps track of all kind of Avant Garde forms as in contemporary music to improvisations or free jazz as much as sonorous lyric.
Conductor turns the New York subway system into an interactive string instrument. Using the MTA’s actual subway schedule, the piece begins in realtime by spawning trains which departed in the last minute.
If Puredata and Supercollider are two synths, din is a synth of a 3rd kind.
Une synthèse simple pour connaître ce que vous êtes en droit de copier et diffuser gratuitement, sans vous plonger dans le Code de la Propriété Intellectuelle (CPI - attention, droit français uniquement). Avec une incursion facultative dans le droit
The Freesound Project is a collaborative database of Creative Commons licensed sounds. Freesound focusses only on sound, not songs.
Myre’s practice is defined by her masterful ability to move among multiple mediums to address complex issues of history and experience.
a Linux Distribution for artists. Screenshots : https://www.dropbox.com/gallery/331020/1/openArtist?h=49f07b#gallery