https://github.com/grame-cncm/faust
Faust (Functional Audio Stream) is a functional programming language for sound synthesis and audio processing with a strong focus on the design of synthesizers, musical instruments, audio effects, etc. Faust targets high-performance signal processing applications and audio plug-ins for a variety of platforms and standards. It is used on stage for concerts and artistic productions, in education and research, in open source projects as well as in commercial applications.
The core component of Faust is its compiler. It allows us to "translate" any Faust digital signal processing (DSP) specification to a wide range of non-domain specific languages such as C++, C, JAVA, JavaScript, LLVM IR, WebAssembly, etc. In this regard, Faust can be seen as an alternative to C++ but is much simpler and intuitive to learn.
Thanks to a wrapping system called "architectures," codes generated by Faust can be easily compiled into a wide variety of objects ranging from audio plug-ins to standalone applications or smartphone and web apps, etc.
What is Unmixer?
Unmixer does two things: first, it lets you extract loops from any song; second, it lets you remix these loops in a simple interface.
How do I use it?
Upload a song: drag and drop an audio file (MP3, MP4) into the box with the dotted line
Wait for results: processing a new song can take several minutes.
Remix the loops: turn each sound on and off by clicking the box.
Upload more songs: you can mash-up sounds from as many songs as you like.
Extra features:
The BPM indicator in the top right lets you choose the global tempo.
The download button allows you to save a zipfile of all the loops, along with a map of where they occur in the piece.
Orca is an esoteric programming language designed by @hundredrabbits to create procedural sequencers.
This playground lets you use Orca and its companion app Pilot directly in the browser and allows you to publish your creations by sharing their URL.
Stream HD : http://stream.p-node.org/dab.mp3
∏-node is an experimental platform for the development of an hybrid web/FM/DAB+ radio format. Through the interlinking of different approaches, tools, technologies and networks a decentralised broadcast structure is established where each of the network’s nodes serves to both receive and transmit information. Such a structure seeks to break with the classic one-way communication scheme, substituting it with a horizontal peer-to-peer model.
∏-node wants to explore the many dimensions of radio – its physicality (ether, radio waves and the electromagnetic spectrum), its spatiality (bandwidth, frequencies), its infrastructure (network of radio receivers/emitters), its methods of production and editorial content management (programming boards/teams, recording studios), its methods of metadata reception (RDS/SDR), its history (free radio and pirate radio movements), and its legislation. Most importantly, π-node also wants to examine the future role and potential of radio in a time when everything is going digital.
These 16,000 BBC Sound Effects are made available by the BBC in WAV format to download for use under the terms of the RemArc Licence. The Sound Effects are BBC copyright, but they may be used for personal, educational or research purposes, as detailed in the license.
Audio stream : http://icecast.spc.org:8000/longplayer
Longplayer is a one thousand year long musical composition. It began playing at midnight on the 31st of December 1999, and will continue to play without repetition until the last moment of 2999, at which point it will complete its cycle and begin again. Conceived and composed by Jem Finer, it was originally produced as an Artangel commission, and is now in the care of the Longplayer Trust.
How does Longplayer work?
Early calculations made while trying to establish the correct increments. At the bottom is an estimation of the playing positions on the 7th of January 2000 based on these values.
The composition of Longplayer results from the application of simple and precise rules to six short pieces of music. Six sections from these pieces – one from each – are playing simultaneously at all times. Longplayer chooses and combines these sections in such a way that no combination is repeated until exactly one thousand years has passed. At this point the composition arrives back at the point at which it first started. In effect Longplayer is an infinite piece of music repeating every thousand years – a millennial loop.
The six short pieces of music are transpositions of a 20’20” score for Tibetan Singing Bowls, the ‘source music’.[1] These transpositions vary from the original not only in pitch but also, proportionally, in duration.[2]
Every two minutes a starting point in each of the six pieces is calculated, from which they then play for the next two minutes. Each starting point is calculated by adding a specific length of time to its previous starting point.[3] For each of the six pieces of music this length of time is unique and unvarying. The relationships between these six precisely calculated increments are what gives Longplayer its exact one thousand year long duration.
Rates of Change
In the diagram below, the six simultaneous transpositions are represented by the six circles, whose circumference represents the length of the transposed source music. The solid rectangles represent the two minute sections presently playing. The unique increments by which these six sections advance determine their respective rates of change. These reflect different flows of time, from a glacial crawl to the almost perceptible sweep of an hour hand. The incremental advance of the third circle, is so small that it will take the full thousand years for it to pass once through the source music. Conversely the increment for the second circle is such that it makes its way through the music every 3.7 days. The diagram updates every 2 minutes
https://eclipticalis.com/
http://teropa.info/loop
https://daily.bandcamp.com/lists/generative-music-guide
https://github.com/npisanti/ofxPDSP
http://tesla1.teslafm.net:8000/tesla1 (copy-paste in VLC)
Schedule : https://tesla1.teslafm.net
A radio on-line just for culturally restless people who looks for non-commercial music, experimentation and counterculture information. From experimental electronic to electroacoustic and sound art; from improvisation to jazz and classical music; from old tunes from 19th century to current compositions; from 80s obscure artefacts to inspired sounds from this decade; cultural archives…, an eclectic journey.
The Silence Secret Society.
Other radios :
Radio tv-syd-dk : http://libretime.tv-syd.dk:8000/stream
Radio Inutile : http://51.254.203.56:8000/mp3_320
Radio Meuh : http://radiomeuh.ice.infomaniak.ch:8000/radiomeuh-128.mp3
Fip Autour du Jazz : http://chai5she.cdn.dvmr.fr/fip-webradio2.mp3
Radio Paradise : http://stream-dc1.radioparadise.com/aac-320
Zen radio : http://zen.radio.mynoise.net/
Nature radio : http://nature.radio.mynoise.net/
Space radio : http://space.radio.mynoise.net/
Le Paradoxe du Temps – Arman, 1961
Quote from https://en.wikipedia.org/wiki/Everything_(video_game) :
Everything is a simulation game where the player has the ability to explore a procedurally generated universe and control various objects within it. The player starts as one of several possible creatures and has the ability to move around. Initially, the player can shift their control to any creature or object smaller than the current one they occupy; this shifts the scale of the game to reflect this. Eventually the player can only shift into smaller and smaller parts of matter, down to the sub-atomic level, after which the game then allows the player to shift to larger objects as well. From this point, the player can take forms that include landmasses, planets, and whole star systems. As the player moves and shifts forms, they will find other creatures or objects speaking to them. The game uses a number of levels of "existence", representing different length scales, which the player can move between as they shift into different objects.
When a player occupies a form for the first time, that object is added to an in-game encyclopedia catalogued by type. At any time, the player can shift to any form they have already previously inhabited, though this form will be scaled appropriately to the current scale the player is at: taking the form of a planet in the middle of a street will produce a miniature-sized planet. A goal of the game is to complete this encyclopedia and occupy all objects available in Everything. Throughout the game, quotes from philosopher Alan Watts are given to the player. If the player lets the game sit idle, the game will cycle through various scenes on its own.
Once the player has completed the game through completing the encyclopedia, they can start in a New Game Plus-type mode, but here starting from any random object in the game.
More from Alan Watts : https://www.postbelief.org/alan-watts-out-of-your-mind/
http://files.diydharma.org/Alan_Watts/
https://repo.palkeo.com/esprit/philo/Alan%20Watts-%20Out%20of%20Your%20Mind%20%28Essential%20Lectures%29/
Frenchman Édouard-Léon Scott de Martinville uses the phonautogram to record the human voice by tracing sound waves on smoke-blackened paper or glass. The resulting tracings could not be played back at the time, but in 2008 several tracings from 1860 were processed as digital audio files and successfully played back (1853)
Modular Video Plugins for Ableton Live
VIZZable is developed with love and released free to the community in the hopes of advancing the art of live audio-visual performance. If you get something out of VIZZable, please give something back to support its development.
Spek (IPA: /spɛk/, ‘bacon’ in Dutch) helps to analyse your audio files by showing their spectrogram. Spek is free software available for Unix, Windows and Mac OS X.
Features
Supports all popular lossy and lossless audio file formats thanks to the FFmpeg libraries.
Ultra-fast signal processing, uses multiple threads to further speed up the analysis.
Shows the codec name and the audio signal parameters.
Allows to save the spectrogram as an image file.
Drag-and-drop support; associates with common audio file formats.
Auto-fitting time, frequency and spectral density rulers.
Adjustable spectral density range.
This audio reading of The Metamorphosis is read by David Barnes. Contents : # I - 00:49:52 # II - 00:53:51 # III - 00:50:42
Rendez-vous avec X se propose d'apporter un éclairage original sur certains épisodes emblématiques de l'Histoire des XXe et XXIe siècle.
At its core, THE THING is a social network, made up of individuals from diverse backgrounds with a wide range of expert knowledge. From this social hub, THE THING has built an exceptional array of programs and initiatives, in both technological and cultur
Semiconductor make Sound Films which reveal our physical world in flux; cities in motion, shifting landscapes and systems in chaos. Since 1999 UK artists Ruth Jarman and Joe Gerhardt have been exploring many processes of digital animation to produce exper
derek holzer soundtraveling
Circuit bending blog
Major historic speech
On-the-fly audio programming language
Applications with multi-user/multimedia features
A real time audio synthesis programming language
Maker of lemur, multi-touch surface
Web performances software
Scratch audio files using ipod's touch wheel.
Type a sentence, hear it from samples of songs
Creative commons copyright criminals remix
Video clips from ninjatune
Creations sonores, journaux intime
Institut de Recherche et Coordination Acoustique
World famous drummer
Some externals for max/msp
Webring of pure data website
Patch libraries
Experiment and production in soundz
Audio processing software sound synthesis
circuit-bending/experimental music/noise links
Toys for music