Conceptual comics is an archive of works that are unaffiliated with the commonly accepted history of the comics medium. It is a resonating chamber for conceptual works and unconventional practices that are little known outside of our community but also a springboard for establishing the conditions for an affective lineage between similarly minded practitioners. The variety of the collected material expresses the curator’s choice for a non uniform consistency and claim instead for a perpetual becoming of the medium. Nevertheless, these works share with each other many common issues and urgencies, alternating between material self-reflexivity and critical exhaustion. They operate on the margins of distribution and reception and their unlocatedness in the medium's spectrum is more than an abstraction: artists uncomfortable with the entrenched roles invite readers, in the absence of critical discourse, to engage with the works in non-specified, at times forensic, ways of examination. I argue that this condition, more than a minor drawback of a normative industry, induces new behaviours and forms of social relationships. Each of the works that are featured in this collection explores the very substrate of its medium not as a culturally neutral site, but as a way to build alternative historiographies, replete with its own material properties and signifying potentials. They propose to examine how social and economic forces and their related sets of activities and commercial, communicative and other routines compose the media’s meaning-signifying trajectory. The rainforest of pulp production, the printer’s studio, the readers’ column and the landfill are not simply the industry's geographies but are technologies of inscription in their own right. They are the integral elements of a material language that actively shapes the medium and challenges the reader to negotiate meaning through different distributions of transparency over opacity in its products. This collection proposes to equally embrace the real, the unclaimed, the anticipated and the fictional practices, in their constant materialisation, and reflect on their specific sites of production in their potential to register meaning and organise discourse based on the inscriptions of this material language.
About Ilan Manouach
Ilan David Manouach is a researcher and a multidisciplinary artist with a specific interest in conceptual and post-digital art. He currently holds a PhD position at the Aalto University in Helsinki (adv. Craig Dworkin) where he examines the intersections of contemporary graphic literature and XXIst century’s technological disruptions. He is mostly known for Shapereader, a system for tactile storytelling specifically designed for blind and partially sighted readers/makers of comics. He is also the founder and creative director of Applied Memetic an organization that researches the political repercussions of generative art and highlights the urgency for a new media-rich internet literacy. His work has been written about in Hyperallergic, World Literature Today, Wired, Le Monde, The Comics Journal, du9, 50 Watts and Kenneth Goldsmith’s Wasting Time on the Internet. For a fuller documentation on the above projects, the Brussels-based non-profit Echo Chamber is responsible for producing, fundraising, documenting and archiving Manouach’s research on contemporary comics, that has been presented in solo exhibitions to important festivals, museums and galleries worldwide. He is an Onassis Digital Fellow and a Kone alumnus and he works as a strategy consultant for the Onassis Foundation visibility through its newly founded publishing arm.
Paint and Animate Live!
Tagtool transforms your iPad into a visual live instrument. Paint with light, create animated graffiti or tell improvised stories.
https://www.tagtool.org/
https://bibliogram.art/u/tagtoolcrew
Strike is a web-based, 1-bit paint tool, primarily for quick sketching or line-drawing.
Features
brush / eraser / fill tools with different brush shapes and sizes
16-'color' palette via dither patterns. Each pattern is treated as a separate color for fill tool
~50 step undo / redo (it's fragile, so don't rely on it too much)
import PNG and JPG files, which will be converted to 1 bit form
zoom via mouse scroll or two-finger pinch
basic image transform tools (flip / mirror / resize canvas)
save images as a 16-color greyscale (which will import back into Strike with all patterns intact), or as 1-bit black and white image
autosave (see notes)
Animation playground
We’d like to show you a new way to create hand-drawn animation. So playful you’ll think it’s a toy, but it's secretly a robust app with a reimagined UI for animators and creators.
Wonderfully musical
Taking inspiration from music creation tools, using Looom feels more like playing an instrument than operating software - exploring lines, shapes and colors through loopable time and rhythm.
Everyone in the loop
Looom is all about looping animation with a smile. It was designed for professionals and beginners of any age, and is already being used by some influential indie animators.
Welcome to Lospec, a home for digitally restrictive art. We create online tools for people creating pixel art and other restrictive digital art.
Digitally Restrictive Art
In the early days of computers, memory and storage space were a valuable commodity. Old hardware had very little space, every possible bit had to be conserved. Screen resolutions were small, and could only display a limited amount of colors. Music was stored as a sequence of notes rather than a single audio file. Games and programs had a maximum amount of space they could use, and they had to work within that restriction. Games made for the Atari 2600 could only be 32 kilobytes in total, including graphics, sounds, programming, levels.
Some people might view these restrictions as inconvenient, something that can only hinder your creative process. But there are many benefits to creating art within restrictions. Sometimes they simply help your get over art blocks by giving you a place to start, or help you use a consistent style throughout a piece. They can also force you to think in ways you might not have before and find creative ways to represent your vision. Your goal changes from "how can I best depict this subject" to "how can I best depict this subject within these limitations". You start thinking about the design, and level of detail. You are forced to simplify and prioritize, and consider the piece as a whole. It changes the whole creative process and forces you to think about your art from a new angle. The process of creating pixel art is completely different from even similar art forms like digital painting.
Some artists may impose restrictions upon themselves purposefully just to take advantage of these benefits. Some restrictions are just a result of that art form, like the canvas size of a painting or material of a sculpture. In Digitally Restrictive Art, the restrictions are brought on by the fact that they are stored digitally and is usually based on how the data is saved.
Pixel Art - The most popular digitally restrictive art form, as it was the only option for graphics on early video game systems. Though it's not required any longer, many games today still utilize pixel art due to it's aesthetic appeal, simplicity, and relative ease of creation. A large community of artists and fans still exists around the net.
Voxel Art - A more recent creation which is essentially a 3D version of pixel art. Instead of being made up of squares, it is made up of cubes. It's visuall similarity to pixel art makes it look like something out of the early computing days, but in reality only recently have computers been able to handle voxels.
Ascii Art - Similar to pixel art, but instead of being made up of pixels, everything is made up of ASCII characters, like letters and numbers. Before computers could even display pictures, artists could create images out of text. It was mostly notably adopted by the hacking community for use in text files.
Low-poly 3D - 3D models are typically made up of thousands of polygons, connected at their edges to create 3D shapes. In modern movies and games there are typically so many polygons that you can't see them and they look like a smooth surface. But in the early days of 3d, artists were limited to very few polygons. Low-poly models are still occasionally used in games today for memory restrictions as well as aesthetics. A subset of low-poly 3D includes using pixel art for the textures, adding another layer of restrictions.
Chiptune - Storing audio digitally actually takes quite a bit of space. Rather than reducing the length or quality of a song, early digital composers created a way to store songs as notes, which are then played at specified times, essentially being performed live by the computer. There are many different formats of digitally restrictive music that offer a whole array of different features and sounds. Midi files for example have a preset group of instruments you can assign to each note, and MOD/XM files let you create your own instruments out of waveforms.
REXPaint is a powerful and user-friendly ASCII art editor. Use a wide variety of tools to create ANSI block/line art, roguelike mockups and maps, UI layouts, and for other game development needs. Originally an in-house dev tool used by Grid Sage Games for traditional roguelike development, this software has been made available to other developers and artists free of charge. While core functionality and tons of features already exist, occasional updates are known to happen.
With Multipaint, you can draw pictures with the color limitations of some typical 8-bit computer platforms. The screen formats supported are Commodore 64 high resolution, Commodore 64 multicolor, Commodore Plus/4 Hires, Commodore Plus/4 multicolor, ZX Spectrum, MSX 1 and Amstrad CPC0.
Multipaint features common drawing tools, color clash emulation, cut brushes, dither patterns, grid / snap, 20-step undo, spare page, magnify modes, direct executable export, export as source, import/export in native formats and much more.
http://www.mtmad.fr
Musée des Tissus et musée des Arts décoratifs,
Lyon - France
A painstaking investigation of Europe’s cave art has revealed 32 shapes and lines that crop up again and again and could be the world’s oldest code.
CryptoPunks - 10,000 unique collectible characters with proof of ownership stored on the Ethereum blockchain.
What you see above are the 10,000 unique "CryptoPunks" in a map-like interface. No two are exactly alike, and each one of them can be officially owned by a single person on the Ethereum blockchain. Originally, they could be claimed for free by anybody with an Ethereum wallet, but all 10,000 were quickly claimed. Now they must be purchased from someone on the Ethereum marketplace contract. Via this market you can buy, bid on, and offer punks for sale. The zoomable image above is connected to the Ethereum network and has been colored to show you the status of every Punk in the market. Punks with a blue background have been claimed. Punks with a red background are available for sale by their owner. Finally, punks with a purple background have an active bid on them. You can click to zoom in on a Punk and reveal its details.
See the marketplace instructions below to acquire your very own punk. You should also join the Discord Chat, which includes a bot that announces all bids, offers and sales in realtime.
This is an online edition of the classic technical reference Five Hundred and Seven Mechanical Movements by Henry T. Brown.
This site contains the original illustrations and text from the 21st edition of the book, published in 1908. It also includes animated versions of the illustrations, and occasional notes by the webmaster.
The animated versions are not yet complete. They are identified by color images in the thumbnail pages.
Crytch is a web tool for creating and encrypting visual messages.
It transfers the idea of Visual Cryptography to letters and shapes consisting of multiple anchor points and connecting lines. As soon as one begins to enter a password, these points start moving on a variable matrix. That way, the password will never be stored on the server.
The correctly decrypted image is the only possible verification of a valid password. Thus, the exact point at which the original image is revealed can solely be determined by a human observer.
All text messages are displayed in a typeface specifically designed for Crytch. In order to make it impossible to deduce the encrypted letter just by counting its anchor points, all glyphs consist of the exact same amount.
https://github.com/sirxemic/fractal-paint
Online little tool to create fractal-ish images from simple drawings using HTML5 canvases.
Outpost of the 'Art of Akira' exhibit, featuring original production art used in the creation of Katsuhiro Otomo's 'Akira' (1988).
PabloDraw is an Ansi/Ascii text and RIPscrip vector graphic art editor/viewer with multi-user capabilities.
We are the best site for downloading FREE public domain Golden Age Comics. All files here have been researched by our staff and users to make sure they are copyright free and in the public domain. To start downloading just register an account and enjoy these great comic books. We do not charge per download and the goal of the project is to archive these comic books online and make them widely available.
GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse. The program is mostly developed on Linux and Windows, but is also portable on many other platforms.
These drawings are a methodical interpretation of A Thousand Plateaus: Capitalism and Schzophrenia by Gilles Deleuze and Felix Guattari.
Recursive Drawing is an exploration of user interface ideas towards the development of a spatially-oriented programming environment.
Recursive Drawing is by Toby Schachman for his ITP thesis project Alternative Programming Interfaces for Alternative Programmers.
Drag this bookmarklet to your bookmarks bar.
You need Firefox or Chrome to use goggles.
Activate on any webpage.
Draw with the left mouse button.Erase with the right mouse button.
Polish drawer who do satirical illustration.
Generative drawing dream.
The drawings below are a methodical interpretation of the first two chapters of A Thousand Plateaux : Capitalism and Schizophrenia by Gilles Deleuze and Felix Guattari.
The Hand Drawn Map Association (HDMA) is an ongoing archive of user submitted maps and other interesting diagrams created by hand.
Let's get flurrious, create snowflakes..
Artiste en arts visuels
Draw from your browser sketchy, shaded, chrome, fur, long fur and web style.
Draw with Japanese characters
Danish artist based in Copenhagen
The Perry Bible Fellowship is drawn by Nicholas Gurewitch.
Swedish artist
Moleskin illustration blog
Streaks and blotches, patterns and surfaces jointly describe something we commonly call 'a drawing'. The drawings on these pages want to be more then mere marks on (digitized) paper. They speak to us of moments frozen in time, somewhere far in the past,