Our wiki is a comprehensive encyclopedia of online and offline aesthetics! We are a community dedicated to the identification, observation, and documentation of visual schemata.
What is an aesthetic? Why does everyone always argue about what aesthetics should be on this wiki?
The short answer: A collection of visual schema that creates a "mood."
Some types of aesthetics include:
Aesthetics originated from Internet communities (Ex: Cottagecore, Dark Academia)
National cultures (Americana, Traditional Polish) Note: Most articles that try to describe a national culture will be deleted. These articles should have a higher quality and risk stereotyping a nation.
Genres of fiction with established visual tropes (Ex: Cyberpunk, Gothic)
Holidays with iconic imagery and colors (Ex: Christmas, Halloween)
Locations that have expected activities, components, and types of people (Ex: Fanfare, Urbancore)
Music genres with consistent visual motifs present in cover art, music videos, etc (Ex: City Pop, Emo)
This does not mean all music genres should be present. For example, Pop and Alternative bands' do not have shared visual traits.
Periods of history with distinct visuals (Ex: Victorian, Y2K)
Stereotypes (Ex: Brocore, VSCO)
Subcultures that share music genres and fashion styles (Ex: Raver, Skinheads)
The long answer:
The word "aesthetic" originated as the philosophical discussion about what beauty is, how we should approach it, and why it exists. However, Millennials and Generation Z started using that term as an adjective that describes what they personally consider beautiful. For example: "After Denise finished watching The Virgin Suicides, she said, 'Wow. That was so aesthetic.'"
Aesthetics have now come to mean a collection of images, colors, objects, music, and writings that creates a specific emotion, purpose, and community. It is largely dependent on personal taste, cultural background, and exposure to different pieces of media. This definition is not official and can be debated. There is currently no dictionary definition that captures the complexity of this phenomenon, which arose in the Internet youth. Rather, people who participate in the community "know it when they see it." These elements are constantly debated, as the opinion on whether or not some aesthetics exist or are valid is constantly debated. This is especially true since everyone's own personal life factors into their opinions.
Here is an example of a debate that is going on within the community. Whether or not Lolita is an aesthetic varies on what counts as visual elements. On one hand, lace, petticoats, and bows are valid elements of visual schema. Those elements combine to spark feelings of kawaii, de-sexualization, rebellion, and appreciation of antique. On the other hand, aesthetics are made up of elements other than fashion, such as home decor or music. Fashion is the visual element, rather than the components making up the coord/outfit. That element is part of broader schemas such as Goth and Victorian. What counts as an element and what qualifies as sparking an emotion is a complicated subject.
So right now, the subject is trying to be defined by the community. What either fits into a larger schema or is distinct enough to warrant its own aesthetic is difficult to say and would depend on who you are asking.
The road to wisdom?
-- Well, it's plain
and simple to express:
Err
and err
and err again
but less
and less
and less.
Hence the name LessWrong. We might never attain perfect understanding of the world, but we can at least strive to become less and less wrong each day.
We are a community dedicated to improving our reasoning and decision-making. We seek to hold true beliefs and to be effective at accomplishing our goals. More generally, we work to develop and practice the art of human rationality.[1]
To that end, LessWrong is a place to 1) develop and train rationality, and 2) apply one’s rationality to real-world problems.
All The Tropes is a community-edited wiki website dedicated to discussing Creators, Works, and Tropes -- the people, projects and patterns of creative writing in all kinds of entertainment: television, literature, movies, video games, and more.
Aleatoricism ( /ˌeɪ̯liəˈtɔrəsɪzm̩, -ˈtɒr-, ˌæli-/ ey-lee-uh-TAWR-uh-siz-uhm, -TOR-, al-ee), the noun associated with the adjectival aleatory is a term popularised by the musical composer Pierre Boulez, but also Witold Lutoslawski and Franco Evangelisti, for compositions resulting from "actions made by chance", with its etymology deriving from alea, Latin word for "dice" It now applies more broadly to art created as a result of such a chance-determined process. The term was first used "in the context of electro-acoustics and information theory" to describe "a course of sound events that is determined in its framework and flexible in detail", by Belgian-German physicist, acoustician, and information theorist Werner Meyer-Eppler.In practical application, in compositions by Mozart and Kirnberger, for instance, the order of the measures of a musical piece were left to be determined by throwing dice, and in performances of music by Pousseur (e.g., Répons pour sept musiciens, 1960), musicians threw dice "for sheets of music and cues". However, more generally in musical contexts, the term has had varying meanings as it was applied by various composers, and so a single, clear definition for aleatory music is defied. Aleatory should not be confused with either indeterminacy, or improvisation.
While the future can never be predicted with absolute certainty, present understanding in various scientific fields allows for the prediction of some far-future events, if only in the broadest outline. These fields include astrophysics, which has revealed how planets and stars form, interact, and die; particle physics, which has revealed how matter behaves at the smallest scales; evolutionary biology, which predicts how life will evolve over time; and plate tectonics, which shows how continents shift over millennia.
All projections of the future of the Earth, the Solar System, and the universe must account for the second law of thermodynamics, which states that entropy, or a loss of the energy available to do work, must rise over time. Stars will eventually exhaust their supply of hydrogen fuel and burn out. Close encounters between astronomical objects gravitationally fling planets from their star systems, and star systems from galaxies.
The ship wherein Theseus and the youth of Athens returned from Crete had thirty oars, and was preserved by the Athenians down even to the time of Demetrius Phalereus, for they took away the old planks as they decayed, putting in new and stronger timber in their places, insomuch that this ship became a standing example among the philosophers, for the logical question of things that grow; one side holding that the ship remained the same, and the other contending that it was not the same.
— Plutarch, Theseus
english : https://en.wikipedia.org/wiki/List_of_lists_of_lists
Cette liste des listes rassemble des liens vers des pages qui consistent en une liste ou qui comportent une liste.
The history of the world in famous people’s lifespans since -2700BC.
With each time a link to the english wikipedia page.
A strange loop is a hierarchy of levels, each of which is linked to at least one other by some type of relationship. A strange loop hierarchy is "tangled" (Hofstadter refers to this as a "heterarchy"), in that there is no well defined highest or lowest level; moving through the levels, one eventually returns to the starting point, i.e., the original level. Examples of strange loops that Hofstadter offers include: many of the works of M. C. Escher, the information flow network between DNA and enzymes through protein synthesis and DNA replication, and self-referential Gödelian statements in formal systems.
In I Am a Strange Loop, Hofstadter defines strange loops as follows:
And yet when I say "strange loop", I have something else in mind — a less concrete, more elusive notion. What I mean by "strange loop" is — here goes a first stab, anyway — not a physical circuit but an abstract loop in which, in the series of stages that constitute the cycling-around, there is a shift from one level of abstraction (or structure) to another, which feels like an upwards movement in a hierarchy, and yet somehow the successive "upward" shifts turn out to give rise to a closed cycle. That is, despite one's sense of departing ever further from one's origin, one winds up, to one's shock, exactly where one had started out. In short, a strange loop is a paradoxical level-crossing feedback loop. (pp. 101-102)
MyBrother.tv is an artwork & use the api of: YouTube & wikipedia
The intend of mybrother tv is to provide a usergenerated content channel out from youtube and wikipedia. it s use a word to trigger the language and the flow of the clips. The Engines are composed with 4 differend intends.
EngineEntertinment: Compose a floating stream-channel arround the word.
EngineWikText: fullfast clipproducer from the word
Engine Multikulti: mix the language to get culturspread about the word
EngineAssoN: using hebs-roule on the word
+: entropic
-: epistemologic
hot tip: use a Commercial-blocker
actions
link to actual video on youtube.com
fullscreen
show the clip within a playlist
restart mybrother.tv
Dazzle camouflage, also known as razzle dazzle or dazzle painting, was a family of ship camouflage used extensively in World War I and to a lesser extent in World War II. Credited to artist Norman Wilkinson, it consisted of complex patterns of geometric shapes in contrasting colours, interrupting and intersecting each other.
Unlike some other forms of camouflage, dazzle works not by offering concealment but by making it difficult to estimate a target's range, speed and heading. Norman Wilkinson explained in 1919 that dazzle was intended more to mislead the enemy as to the correct position to take up than actually to miss his shot when firing.
Dazzle was adopted by the British Admiralty and the U.S. Navy with little evaluation. Each ship's dazzle pattern was unique to avoid making classes of ships instantly recognisable to the enemy. The result was that a profusion of dazzle schemes was tried, and the evidence for their success was at best mixed. So many factors were involved that it was impossible to determine which were important, and whether any of the colour schemes were effective.
Dazzle attracted the notice of artists, with Picasso notably claiming cubists had invented it. The vorticist artist Edward Wadsworth, who supervised the camouflaging of over 2,000 ships during the First World War, painted a series of canvases of dazzle ships after the war, based on his wartime work.
Out-of-place artifact (OOPArt) is a term coined by American naturalist and cryptozoologist Ivan T. Sanderson for an object of historical, archaeological, or paleontological interest found in a very unusual or seemingly impossible context[1] that could challenge conventional historical chronology by being "too advanced" for the level of civilization that existed at the time, or showing "human presence" far before humans were supposed to exist.
The term "out-of-place artifact" is rarely used by mainstream historians or scientists. Its use is largely confined to cryptozoologists, proponents of ancient astronaut theories, Young Earth creationists, and paranormal enthusiasts.[2] The term is used to describe a wide variety of objects, from anomalies studied by mainstream science to pseudoarchaeology far outside the mainstream, to objects that have been shown to be hoaxes or to have mundane explanations.
Critics argue that most purported OOPArts which are not hoaxes are the result of mistaken interpretation, wishful thinking, or a mistaken belief that a particular culture couldn't have created an artifact or technology due to a lack of knowledge or materials. Supporters regard OOPArts as evidence that mainstream science is overlooking huge areas of knowledge, either willfully or through ignorance.[2]
In some cases, the uncertainty results from inaccurate descriptions. For example: the Wolfsegg Iron was said to be a perfect cube, but in fact it is not; the Klerksdorp spheres were said to be perfect spheres, but they are not; and the Iron pillar of Delhi was said to be "rust proof", but it has some rust near its base.
Many writers or researchers who question conventional views of human history have used purported OOPArts in attempts to bolster their arguments.[2] Creation Science relies on allegedly anomalous finds in the archaeological record to challenge scientific chronologies and models of human evolution.[3] Claimed OOPArts have been used to support religious descriptions of pre-history, ancient astronaut theories, or the notion of vanished civilizations that possessed knowledge or technology more advanced than our own.[2]
Polybius is a supposed arcade game featured in an Internet urban legend. According to the story, the Tempest-style game was released to the public in 1981, and caused its players to go insane, causing them to suffer from intense stress, horrific nightmares, and even suicidal tendencies. A short time after its release, it supposedly disappeared without a trace. Not much evidence for the existence of such a game has ever been discovered.
Sikhote-Alin is an iron meteorite that fell in 1947 on the Sikhote-Alin Mountains in eastern Siberia. Though large iron meteorite falls had been witnessed previously and fragments recovered, never before in recorded history had a fall of this magnitude been observed.[3] An estimated 70 tonnes of material survived the fiery passage through the atmosphere and reached the Earth.[2]
Kiwix is an offline reader for Web content. It's especially intended to make Wikipedia available offline (see features). This is done by reading the content of the project stored in a file format ZIM, a high compressed open format with additional meta-data.
WikiMindMap is a tool to browse easily and efficiently in Wiki content, inspired by the mindmap technique.
Many Wikipedia articles are tagged with geographic coordinates. Many have references to historic events. Cross referencing these two subsets and plotting them year on year adds up to a dynamic visualization of Wikipedia's view of world history.
you type in a subject you would like to research and this generates a list (you choose its length) of related keywords and topics. You can visit a Wikipedia page at any time or continue navigating through the related keywords until you find what you want.
The InfoVis:Wiki project is intended to provide a community platform and forum integrating recent developments and news on all areas and aspects of Information Visualization.
Wiki about isadora
ArtSoftware.org is an open wiki community for sharing information about free and open source art software!
It is based on the manuscript of New Media Art, a book written by Mark Tribe and Reena Jana and published by Taschen in 2006. The Taschen book is available in French, German, Italian and Spanish in addition to English. This wiki book is not intended as a
GERMINADOR wiki is an open and collaborative resource about net collective creation that is aimed at presenting experiences, identifying opportunities of experimentations and creating the suitable conditions for the generation of new proposals and for the
Einfahrung in die Softwareumgebung 'Eyesweb', die, aufbauend auf einem modularen Blockprinzip die Realisierung von mehrmedialen, d.h. Audio / Video / Netzwerkprojekten ermaglicht. Experimentelle interaktive Versuchsaufbauten, rechnergestatzte Verkna
It is not about cliches, no matter what the link says that brought you here. Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations.
Computer music created via unconventional means
Wiki + googlemaps
Spanish wiki about net art
Content-free encyclopedia that anyone can edit
A wiki story
Ressource and help for eyesweb
The free encyclopedia