The Known Universe takes viewers from the Himalayas through our atmosphere and the inky black of space to the afterglow of the Big Bang. Every star, planet, and quasar seen in the film is possible because of the world's most complete four-dimensional map of the universe, the Digital Universe Atlas that is maintained and updated by astrophysicists at the American Museum of Natural History. The new film, created by the Museum, is part of an exhibition, Visions of the Cosmos: From the Milky Ocean to an Evolving Universe, at the Rubin Museum of Art in Manhattan through May 2010.
Data: Digital Universe, American Museum of Natural History
Visualization Software: Uniview by SCISS
SpaceEngine is a realistic virtual Universe you can explore on your computer. You can travel from star to star, from galaxy to galaxy, landing on any planet, moon, or asteroid with the ability to explore its alien landscape. You can alter the speed of time and observe any celestial phenomena you please. All transitions are completely seamless, and this virtual universe has a size of billions of light-years across and contains trillions upon trillions of planetary systems. The procedural generation is based on real scientific knowledge, so SpaceEngine depicts the universe the way it is thought to be by modern science. Real celestial objects are also present if you want to visit them, including the planets and moons of our Solar system, thousands of nearby stars with newly discovered exoplanets, and thousands of galaxies that are currently known.
Out now for iOS [http://4dtoys.com/ios] and Steam (Vive VR or Mouse+Keyboard) [http://4dtoys.com/steam]
Showing 4D Toys and an explanation of how 4D objects would look like and bounce around from the perspective of a 3D being.
Satellite Collections
digital prints
2009-2011
You can see from pole to pole and across oceans and continents and you can watch it turn and there's no strings holding it up, and it's moving in a blackness that is almost beyond conception.
-Eugene Cernan, an astronaut on the Apollo 17, on seeing the Earth from space
In all of these prints, I collect things that I've cut out from Google Satellite View-- parking lots, silos, landfills, waste ponds. The view from a satellite is not a human one, nor is it one we were ever really meant to see. But it is precisely from this inhuman point of view that we are able to read our own humanity, in all of its tiny, repetitive marks upon the face of the earth. From this view, the lines that make up basketball courts and the scattered blue rectangles of swimming pools become like hieroglyphs that say: people were here.
The alienation provided by the satellite perspective reveals the things we take for granted to be strange, even absurd. Banal structures and locations can appear fantastical and newly intricate. Directing curiosity toward our own inimitably human landscape, we may find that those things that are most recognizably human (a tangle of carefully engineered water slides, for example) are also the most bizarre, the most unlikely, the most fragile.
How NASA, ESA and MIT joined forces with a Dutch artist to create a bizarre work of art using the International Space Station, the James Webb Telescope and the Universe itself.
Spacebrew is an open, dynamically re-routable software toolkit for choreographing interactive spaces. Or, in other words, a simple way to connect interactive things to one another. Every element you hook up to the system is identified as either a subscriber (reading data in) or a publisher (pushing data out). Data is in one of three standardized formats: a boolean (true/false), a number range (0-1023) or a string (text); it can also be sent as a custom format you specify. Once these elements are set up, you can use a web based visual switchboard to connect or disconnect publishers and subscribers to each other.
Tim and Eric Awesome Show, Great Job! is an American sketch comedy television series, created by and starring Tim Heidecker and Eric Wareheim, which premiered February 11, 2007 on Cartoon Network's Adult Swim comedy block[1] and ran until May 2010. The program features surrealistic and often satirical humor (at points anti-humor), public-access television–style musical acts, bizarre faux-commercials, and editing and special effects chosen to make the show appear camp.
This project is an online interactive featuring the Eagle lunar landing. The presentation includes original Apollo 11 spaceflight video footage, communication audio, mission control room conversations, text transcripts, and telemetry data, all synchronized into an integrated audio-visual experience.
Until today, it has been impossible to comprehensively experience mankind's shining exploratory accomplishment in a singular experience. We have compiled hours of content available from public domain sources and various NASA websites. Thamtech staff and volunteers generously devoted their time to transcribe hours of speech to text. By using simultaneous space and land based audio and video, transcripts, images, spacecraft telemetry, and biomedical data—this synchronized presentation reveals the Moon Shot as experienced by the astronauts and flight controllers.
Our goal is to capture a moment in history so that generations may now relive the events with this interactive educational resource. The world remembers the moon landing as a major historical event but often fails to recognize the scale of the mission. This interactive resource aims to educate visitors while engaging them with the excitement of manned-spaceflight to build a passion for scientific exploration.
Sikhote-Alin is an iron meteorite that fell in 1947 on the Sikhote-Alin Mountains in eastern Siberia. Though large iron meteorite falls had been witnessed previously and fragments recovered, never before in recorded history had a fall of this magnitude been observed.[3] An estimated 70 tonnes of material survived the fiery passage through the atmosphere and reached the Earth.[2]
An interactive 3D visualization of the stellar neighborhood, including over 100000 nearby stars.
The following videos have been created by the Crew Earth Observations team at Johnson Space Center from a series of still images taken onboard the International Space Station.
Theodore Watson is an interactive artist and designer living in Amsterdam.
Curated by Annick Bureaud, the Visibility - Legibility of Space Art. Art and Zero Gravity: The Experience of Parabolic Flights symposium is the product of a collaboration between the @rt Outsiders International Festival and olats