Welcome to Exploring Technology, a wishful remedy to the increasing knowledge gap between machine builders and machine users.
Learn about :
A-Frame
Arduino
AxiDraw
Bitsy
Cables
Cinema 4D
Circuit
GitHub
Colab
Glitch
Hubs
Hydra
Laser Cutting
Lightform
Lights
Machine Learning
Makey Makey
NFT
Node
Photogrammetry
Processing
Projectors
Raspberry Pi
Resolume
Tone
Spark
Web
EmotiBit is a wearable sensor module for capturing high-quality emotional, physiological, and movement data. Easy-to-use and scientifically-validated sensing lets you enjoy wireless data streaming to any platform or direct data recording to the built-in SD card. Customize the Arduino-compatible hardware and fully open-source software to meet any project needs!
Table of Contents
Creative Coding History
Modern Creative Coding Uses
Graphics Concepts
Creative Coding Environments and Libraries
Communication Protocols
Multimedia Tools
Unique Displays and Touchscreens
Hardware
Other output options
More resources
The Open Book is an open-hardware device for reading books in all the languages of the world. It includes a large screen and buttons for navigation, as well as audio options for accessibility and ports to extend its functionality. Its detailed silkscreen, with the all the manic energy and quixotic ambition of a Dr. Bronner's bottle, aims to demystify the Open Book's own design, breaking down for the curious reader both how the book works, and how they can build one for themselves.
At the core of the Open Book is a SAMD51J19A microcontroller, a powerful ARM Cortex M4 with 512 KB of Flash and 192 KB of RAM. It has 51 pins of GPIO, and the Open Book uses all of them for peripherals and possibilities:
A 400x300 black and white e-paper screen enables the core experience of, y'know, reading.
A MicroSD slot allows for plenty of external storage for files. An offline copy of Wikipedia fits in 64 gigs — Hitchhiker's Guide, anyone?
User input comes from seven buttons on a shift register, plus an eighth button tied directly to one of the SAMD51's interrupt pins.
A dedicated flash chip for languages gives the book room to store glyphs and Unicode data for every language in the Basic Multilingual Plane (which is most of the languages in use today).
A 3.5mm audio jack:
Dual DACs allow for stereo audio output, and the SAMD51 is powerful enough to decode MP3 files on the fly (hello audiobooks)!
Raw input from a headset's in-line mic button lets the book detect up to four inline buttons, depending on the design of the headset...
...and amplified mic input from the inline mic works with TensorFlow Lite to allow recognition of voice commands! Also, like, recording stuff. Rev 4 also adds the ability to shut down the mic, for power saving and privacy purposes.
A QSPI Flash chip and status Neopixel enable CircuitPython use cases.
STEMMA ports allow for the addition of I²C sensors and external analog or digital inputs. You can even run a Neopixel strip off of them, which makes for a decent reading light.
And of course it's a Feather, which means it's battery operated with built-in LiPo charging. It also has a full Feather header, which means you can add wings for everything from sensors to GPS to WiFi to LoRa.
Evoboxx is a synthesizer based on the cellular automaton Game of Life, created by mathematician John Horton Conway in 1970. The game is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves, or, for advanced players, by creating patterns with particular properties.
RACHEL is a portable plug-and-play server which stores educational websites and makes that content available over any local (offline) wireless connection. RACHEL makes deploying a library of digital content as easy as pushing a button.
Then simply turn it on. While RACHEL is on, take your device and connect to "RACHEL" as you would any wifi network. Then open a web browser and type the web address (a number listed on the front sticker of your RACHEL).
Once you're connected to RACHEL, you can instantly access offline versions of the world's best free educational websites including Wikipedia, Khan Academy, and over 100 more.
Demo :
http://rachelfriends.org/previews/rachelpi_64EN_4.0/
http://rachelfriends.org/previews/rachelpi_64FR_3.0/
http://rachelfriends.org/previews/rachelpi_64ES_3.0/
Build your own here : http://rachelfriends.org/rachel-pi-howto.html
The first commercially available brainwave to synthesizer (both CV and MIDI) interface on the worldwide market.
By using the Neurosky Mindwave headset you can coax your brain activity to change every parameter of sound, light and video devices in your performance or studio.
An oscilloscope can be made to display shapes by playing sounds into it. Making music from these sounds while simultaneously drawing images with those sounds takes things to another level.
In the video I fix up and put an old oscilloscope to a new use, and show how you can watch these audio-visual demos even if you don't have a oscilloscope by using a computer.
If you want to skip the preamble and repair section and jump straight to the demo - it starts at 05:00
Useful Links
Jerobeam Fenderson’s Oscilloscope Music
http://oscilloscopemusic.com
Jerobeam Fenderson’s Youtube Page
https://www.youtube.com/user/jerobeam...
If you have any technical queries - the FAQs here should answer them
http://www.jerobeamfenderson.net/post...
Oscilloscope Emulator for Windows, Mac & Linux
https://asdfg.me/osci/
Reddit Oscilloscope Music Page
https://www.reddit.com/r/oscilloscope...
Here’s a link to a Free Oscilloscope Demo called Youscope
http://makezine.com/2007/08/29/yousco...
If you like seeing oscilloscopes put to unconventional uses - perhaps you'll be interested to see Quake played on one. https://youtu.be/GIdiHh6mW58
You may also be interested to know that the 'first video game' "Tennis for Two" was played on a scope display in 1958
https://en.wikipedia.org/wiki/Tennis_...
If you have an old X/Y capable oscilloscope you'll probably need a pair of BNC male to RCA female converters like these http://amzn.to/2f67Qsk if you want to connect audio devices to it.
A credit card sized board, mounted in a wooden box. Musical instrument for your active relaxation, plus open platform for experiments with sound and music making.
https://www.kickstarter.com/projects/967276512/gecho-loopsynth-a-modern-equivalent-of-the-music-b
Server offering chip music in all formats (MOD, XM, S3M, SID, YM, SAP, IT, AdLib) and platforms (Amiga, PC, Spectrum, NES.)
https://en.wikipedia.org/wiki/Chiptune
http://www.nearfield.org/2009/10/immaterials-the-ghost-in-the-field
This video is about exploring the spatial qualities of RFID, visualised through an RFID probe, long exposure photography and animation. It features Timo Arnall of the Touch project and Jack Schulze of BERG. The problem and opportunity of invisibility RFID is still badly understood as an interactive technology. Many aspects of RFID interaction are fundamentally invisible; as users we experience two objects communicating through the ‘magic’ of radio waves. This invisibility is also key to the controversial aspects of RFID technology; once RFID antennas are hidden inside products or in environments, they can be invoked or initiated without explicit knowledge or permission. (See here for more on the invisibility of radio.) But invisibility also offers opportunities: the lack of touch is an enormous usability and efficiency leap for many systems we interact with everyday (hence the success of Oyster, Suica and Octopus cards). But there is also the ‘magic’ of nearness one of the most compelling experiential aspects of RFID. As designers we took this invisibility as a challenge. We needed to know more about the way that RFID technology inhabits space so that we could better understand the kinds of interactions that can be built with it and the ways it can be used effectively and playfully inside physical products.
OpenKnit is an open-source, low cost (under 550€), digital fabrication tool that affords the user the opportunity to create his own bespoke clothing from digital files. Starting from the raw material, the yarn, and straight to its end use, a sweater for example, in about an hour. Designing and producing clothes digitally and wearing them can now happen in the very same place, rewarding the user with the ability to make decisions regarding creativity and responsibility.
It can be a tricky task to debug and visualize realtime data on the Arduino board. You are usually stuck with the standard serial output, as the complexity of your Arduino code grows this makes it impossible to comprehend what is actually going on inside the board. To solve this I have created a little library that will enable you to create your own custom GUI for your Arduino projects.
The DIY Cellphone is a working (albeit basic) cellphone that you can make yourself. It can make and receive phone calls and text messages, store names and phone numbers, and display the time. It builds on the hardware and software in the Arduino GSM Shield but extends it with a full interface, including display, buttons, speaker, microphone, etc. The source files for the cellphone are hosted on GitHub (hardware, software), which also includes an issue list where you can file bug reports or request enhancements.
As GIF creators - OKKULT Motion Pictures is our brainchild - we know it's very easy to show/share an animated GIF on the web, but it's hard to find an offline GIF player to exhibit and sell a GIF as a single, unique artwork.
We have conceived, designed and handcrafted the Giphoscope with the objective of proposing to artists/galleries/
museums/collectors a minimalistic, unconventional, retrofuturistic analog GIF player, entirely tailor made andhandmade in Italy. Thanks to Giphoscope, animated GIF becomes a tangible and exclusive artwork.
The Giphoscope is inspired by the Mutoscope, an early motion picture device, patented by Herman Casler on November 21, 1894.
The Mutoscope worked on the same principle as the "flip book". The individual image frames were conventional black-and-white, silver-based photographic prints on tough, flexible opaque cards. Rather than being bound into a booklet, the cards were attached to a circular core. A reel typically held about 850 cards, giving a viewing time of about a minute (from Wikipedia).
In 1991, Cuba's economy began to implode. "The Special Period in the Time of Peace" was the government's euphemism for what was a culmination of 30 years worth of isolation. It began in the 60s, with engineers leaving Cuba for America. Ernesto Oroza, a designer and artist, studied the innovations created during this period. He found that the general population had created homespun, Frankenstein-like machines for their survival, made from everyday objects. Oroza began to collect these machines, and would later contextualize it as "art" in a movement he dubbed "Technological Disobedience."
Apparently Cuban President Raul Castro is currently shaming the corrupt by passing around confession videos of busted officials to the rest of the country’s elite. This brand of viral justice is a particularly creative application of technology in Cuba, which at once makes me think of Cuban-American artist Ernesto Oroza.
Oroza has spent much of his time studying the technological innovations that popped up during “The Special Period in the Time of Peace,” the Cuban government’s euphemism for the 90s collapse of the country’s economy that’d been set up for thirty years of isolation. He found scores of homebrew, DIY machines that citizens made to get by when no other options existed. In 2010, Motherboard visited Oroza in Miami to talk about his discoveries and the mass of brilliant creations made by Cuba’s DIY inventors.
Cuba’s inventor culture has its roots in the 70s, when a group of revolutionary-minded scientists and mechanics formed the National Association of Innovators and Rationalizers (ANIR). Building on the ethos of Che Guevara, ANIR untied hacker-minded folk with the needs of an isolated economy and the call of a socialist revolution. Oroza showed us his meticulous collection of machines from this era, which he has contextualized as art pieces in a movement he calls “Technological Disobedience.”
Originally aired on Motherboard in 2011. Read the full article here:
http://motherboard.vice.com/blog/mbtv-the-technological-disobedience-of-ernesto-oroza
Pieterjan Grandry succeeded to build a device capable of playing animated gifs, incorporating led lights, microchips and magnetic sensors. The Gif player is a wooden box, much like a turntable, with a dimmer to adjust the speed of the animation and a small looking hole in the front.
Reverting to traditional handicrafts is one way to sabotage the throwaway society. In this article, we discuss another possibility: the design of modular consumer products, whose parts and components could be re-used for the design of other products.
Initiatives like OpenStructures, Grid Beam, and Contraptor combine the modularity of systems like LEGO, Meccano and Erector with the collaborative power of digital success stories like Wikipedia, Linux or WordPress.
An economy based on the concept of re-use would not only bring important advantages in terms of sustainability, but would also save consumers money, speed up innovation, and take manufacturing out of the hands of multinationals.
Involving the Machines (ITM) was a research project that resulted in a collection of woven conductive fabrics. Besides their aesthetic pattern designs, these conductive fabrics possess various electrical properties such as continuous and separated areas of conductivity or resistance, pressure sensitive properties and tilt sensing capabilities.
A troupe of 16 quadrotors (flying robots) dance to and manipulate sound and light at the Saatchi & Saatchi New Directors' Showcase 2012.
Credits:
Event concept created by
Jonathan Santana & Xander Smith, Saatchi & Saatchi
Show Directors
Marshmallow Laser Feast
Memo Akten, Robin McNicholas, Barney Steel
http://www.marshmallowlaserfeast.com
Touché proposes a novel Swept Frequency Capacitive Sensing technique that can not only detect a touch event, but also recognize complex configurations of the human hands and body. Such contextual information significantly enhances touch interaction in a broad range of applications, from conventional touchscreens to unique contexts and materials. For example, in our explorations we add touch and gesture sensitivity to the human body and liquids. We demonstrate the rich capabilities of Touché with five example setups from different application domains and conduct experimental studies that show gesture classification accuracies of 99% are achievable with our technology.
The sound devices described below were used for the first time by Echelle Inconnue in September 2010 in "plan d'Aou", a district of Marseilles, France, within the framework of the Smala project in order to trace a sound cartography of Islam in the city of Marseilles.
About fifteen sound edits were geolocalized in the district, these mobile prototypes gave the possibility to each one to listen to them while walking across "plane d'Aou" (For more information read (in french) : Smala Marseille, or listen online to the sounds edits)
Several cases were imagined for a sound diffusion at the level of the district of "plan d'Aou", and our choice was made on a geolocalized sound system which makes "the walls whisper" by allowing a collective listening, located on places or selected spaces. This solution appeared the most appropriate to the context of the project and the district.
We have built an imaging solution that allows us to visualize propagation of light at an effective rate of one trillion frames per second. Direct recording of light at such a frame rate with sufficient brightness is nearly impossible. We use an indirect 'stroboscopic' method that combines millions of repeated measurements by careful scanning in time and viewpoints.
The device has been developed by the MIT Media Lab's Camera Culture group in collaboration with Bawendi Lab in the Department of Chemistry at MIT. A laser pulse that lasts less than one trillionth of a second is used as a flash and the light returning from the scene is collected by a camera at a rate equivalent to roughly 1 trillion frames per second. However, due to very short exposure times (roughly one trillionth of a second) and a narrow field of view of the camera, the video is captured over several minutes by repeated and periodic sampling.
For more info visit http://raskar.info/trillionfps
http://femtophoto.info
http://www.nytimes.com/2011/12/13/science/speed-of-light-lingers-in-face-of-m...
http://web.mit.edu/newsoffice/2011/trillion-fps-camera-1213.html
Parmi les diverses lubies qui animent ce blog se trouve le recensement, qui se voudrait à terme systématique, des ordinateurs et des intelligences artificielles notables ou notoires issus de fictions diverses : cinéma ou littérature notamment.
Frustrated by the difficulty of searching schematic symbols through long lists with little information led to the creation of Electrical What !?, a database of electronic components. Electrical What !? displays all electronic components in a easily scanab
As the niche genre of software art expands beyond the web and into mobile devices, media artists are finding ways to integrate their work into a new form of business model.
The MultiTouch Cell. A ready to roll multitouch display that contains everything one needs to build a multitouch installation.
Karl Klomp, media-artist - vj - theater technician ('79 - NL). research focus on live audiovisual expressions and interfacing. a fasination for glitch-art, visual glitch, video interruption or hyperkinetic audio visuals, dealing with video circuit bendin
ALAVs 2.0 (Autonomous Light Air Vessels) are networked objects that communicate the concept of connectivity among people, objects, and the environment.
Ce qui suit decrit de maniere sommaire les instructions utilisables dans l'environement de developpement Arduino.
Tracking Your Fingers with the Wiimote, Low-Cost Multi-point Interactive Whiteboards Using the Wiimote, Head Tracking for Desktop VR Displays using the Wii Remote
Fritzing is an open-source initiative to support designers and artists to take the step from physical prototyping to actual product.
Rf id mon amour 1.0 is a kit for designers, artists and architects, which allows the realization of interactive exhibitions in a very simple manner, without any specific knowledge of programming or electronics.
monome is a small collective based in philadelphia. we aim to refine the way people consider interface
An evolving index of practical subjects for the Arduino, as found in the Arduino site, Playground wiki, forum and that big WWW thing
The Nylon programming environment is the development hub of the Nylon system. It brings together the written code, software simulations, and i.o board.
Video Networks is a research project consisting of the development of an electronic interface system for enabling the creation of networked or connected video based art works and the works produced with this system.
We are an interactive media group researching and creating open source machine sensing techniques to benefit artistic and educational applications.