For informational purposes only
This is a fluid document, compiled from different notes/docs, originally started in ~2008, having grown slowly from my more general manifesto of that period and frequently been revised to help steer my own practice (the artistic parts) ever since.
All of the things listed here are "soft" guidelines & considerations, not an exhaustive set of hard rules! Various omissions and exceptions do exist, and the latter are explicitly encouraged! Yet, I do not imagine there'll be even minor agreement about these highly subjective, personal stances — in fact I'm very much expecting the opposite... So I'm also not publishing these bullet points to start any form of debate, but, after all these years, it's important for me to openly document how I myself have been approaching generative art projects, the topics & goals I've been trying to research & learn about, also including some of the hard lessons learned, in the hope some of these considerations might be useful for others too.
Since that list already has become rather long, there're also a bunch of other considerations & clarifications I've had to omit for now. Please keep that in mind when reading, and if some sections are maybe a little too brief/unclear...
Conceptual artist exploring our use of technology and its ethical and aesthetic implications.
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[EN] Filipe Vilas-Boas was born in Portugal in 1981. He is a self-taught conceptual artist currently living and working in Paris. Without being a naive tech utopist or a reluctant technophobe, he explores our use of technology and its ethical and aesthetic implications. His installations, performances and conceptual artworks question the global digitalization of our societies, mostly by merging our physical (IRL) and digital (URL) worlds.
His works were highlighted in the Portuguese Emerging Art Books, 2018 & 2019 Edition and have been shown internationally notably at Nuit Blanche Paris, the UNESCO, Biennale Siana, Le Cube, The French Ministry of Culture, Biennale Némo - Le 104 (FR), Athens Digital Art Festival, Monitor - Heraklion Contemporary Arts Festival (GR), Zaratan, MAAT Museum (PT) and at the Tate Modern (UK).
A platform for interactive spaces, interactive environments, interactive objects and prototyping.
tramontana leverages the capabilities of the object that we have all come to carry with us anywhere, all the time, our smartphones. With libraries for Processing, Javascript and openFrameworks you can access the inputs and outputs of one or more smartphones to easily and quickly prototype interactive spaces, connected products or just something you’d like to be wireless. What used to involve complex tasks like networking, native app development, etc. can now be created with a single sketch on your computer.
Zimoun
Sound Architectures, Sculptures & Installations
Compilation Video V.3.1 / June 02, 2013
Using simple and functional components, Zimoun builds architecturally-minded platforms of sound. Exploring mechanical rhythm and flow in prepared systems, his installations incorporate commonplace industrial objects. In an obsessive display of simple and functional materials, these works articulate a tension between the orderly patterns of Modernism and the chaotic forces of life. Carrying an emotional depth, the acoustic hum of natural phenomena in Zimoun's minimalist constructions effortlessly reverberates.
A floating orb that explores and manipulates transitional public spaces with particular acoustic properties. By recording and replaying these ambient sounds, the hovering sphere produces a delayed echo of human activity.
Electronics were programmed and inserted into the sphere in order to record and replay the surrounding sounds. Find out more: bit.ly/1cjvquk
A collaboration between Julinka Ebhardt, Francesco Tacchini and Will Yates-Johnson from the Royal College of Art.
Born in 1982. His works, centralising in real-time processed, computer programmed audio visual installations, have been shown at national and international art exhibitions as well as the Media Art Festivals. He is a recipient of many awards including the Excellence Prize at the Japan Media Art Festival in 2004, and the Award of Distinction at Prix Ars Electronica in 2008. Having been involved in a wide range of activities, he has worked on a concert piece production for Ryoji Ikeda, collaborated with Yoshihide Otomo, Yuki Kimura and Benedict Drew, participated in the Lexus Art Exhibition at Milan Design week. and has started live performance as Typingmonkeys.
Pieterjan Grandry succeeded to build a device capable of playing animated gifs, incorporating led lights, microchips and magnetic sensors. The Gif player is a wooden box, much like a turntable, with a dimmer to adjust the speed of the animation and a small looking hole in the front.
My most recent sculptural installations are constructed with discarded electronic materials: computer, telephone and electric cables, thousands of burnt-out bulbs, meters of videotape, old slot machines, celluloid, DVDs, etc. The installations explore the short life expectancy of the technologies we cast off and their relationship to organic mortality.
These installations also seek to reanimate the lifeless. Light animations projected onto the installations appear to free the energy stored in the electronic waste, awakening in it memories of its past.
Through my work I try to bring dead materials back to life, reveal their secrets, revive the collective memory they contain to construct an accurate portrait of a society and an age.
Daniel Canogar, January 2012
A tumblr about installation of piece of art.
Her artistic research is focused on video installations, photography and experimental films.
Strongly influenced by cinema, her language offers frequently traditional narrative elements and confronts them to other contemporary forms. Her artistic development has always been marked by the result of close collaborations with musicians and composers.
Souvenirs from Earth is the first Cable TV station broadcasting a 24/7 program of Video art, Film, Visual art, Music, Installations and Performances, transforming bigger flat screens into an art terminal, giving access to the avant-garde of visual cultures. We give art more visibility and create new opportunities for art professionals, investigating the ever changing position of art in contemporary culture.
Les installations de Sabrina Issa sont une alternative à la construction d'un sens, qui reste à faire. Son travail artistique se conçoit comme une scénographie des manières de dire allant des sciences mathématiques aux sciences humaines.
The viewer’s face is captured in real time; its size and location on the screen is determined and matched to a series of images stored in a database.
Interaction archive aims to bring together interactive projects that explore interaction between man and the physical built environment.
Equipped with biometric video analyzing software, the installation detects and scrutinizes the faces of the people wishing to pass through the gate and enter the exhibition. Rather than try and identify the person, the software probes for facial features