Today's culture is biased towards business. I discuss culture without paying any attention to what sells. I am interested in great artists, musicians, writers, etc, regardless of how the business and the establishment perceives them. I also try to apply a historical perspective: history is my main interest.
The book explores the technical as well as cultural imaginaries of programming from its insides. It follows the principle that the growing importance of software requires a new kind of cultural thinking — and curriculum — that can account for, and with which to better understand the politics and aesthetics of algorithmic procedures, data processing and abstraction. It takes a particular interest in power relations that are relatively under-acknowledged in technical subjects, concerning class and capitalism, gender and sexuality, as well as race and the legacies of colonialism. This is not only related to the politics of representation but also nonrepresentation: how power differentials are implicit in code in terms of binary logic, hierarchies, naming of the attributes, and how particular worldviews are reinforced and perpetuated through computation. Using p5.js, it introduces and demonstrates the reflexive practice of aesthetic programming, engaging with learning to program as a way to understand and question existing technological objects and paradigms, and to explore the potential for reprogramming wider eco-socio-technical systems. The book itself follows this approach, and is offered as a computational object open to modification and reversioning.
Visions of Chaos is a professional high end software application for Windows. It is simple enough for people who do not understand the mathematics behind it, but advanced enough for enthusiasts to tweak and customise to their needs. It is the most complete all in one application dealing with Chaos Theory and Machine Learning available. Every mode is written to give the best possible quality output. There are thousands of sample files included to give you an idea of what Visions of Chaos is capable of.
Ofelia is a Pd external which allows you to use openFrameworks and Lua within a real-time visual programming environment for creating audiovisual artwork or multimedia applications such as games.
openFrameworks is an open source C++ toolkit for creative coding.
Lua is a powerful, efficient, lightweight, easy-to-learn scripting language.
Pure Data(Pd) is a real-time visual programming language for multimedia.
Thanks to Lua scripting feature, you can do text coding directly on a Pd patch or through a text editor which makes it easier to solve problems that are complicated to express in visual programming languages like Pd. And unlike compiled languages like C/C++, you can see the result immediately as you change code which enables faster workflow. Moreover, you can use openFrameworks functions and classes within a Lua script.
Using Ofelia, you can flexibly choose between patching and coding style based on your preference.
The external is available to be used under macOS, Windows, Linux and Raspberry Pi.
A free educational site that progressively introduces you to the world of computer graphics.
Our application programming approach guides you through small, easy-to-compile programs.
We’ve dispensed with unnecessary technical jargon in favor of everyday language.
Tooll 3 is an open source software to create realtime motion graphics. We are targeting the sweet spot between real-time rendering, graph-based procedural content generation and linear keyframe animation and editing. This combination allows…
artists to build audio reactive vj content
use advanced interfaces for exploring parameters
or to combine keyframe animation with automation
Technical artists can also dive deeper and use tool for advanced development of fragment or compute shaders or to add input from midi controllers and sensors or sources like OSC or Spout.
We strongly believe in usability and intuitive and beautiful interface design. That's why we experiment with different approaches before striking the right balance between usability and powerful flexibility. Currently tool version 3 is an ongoing development. It's stable enough to produce high-end visuals create motion graphics use many industry standard features like color correction, scopes and tone mapping, and export small standalone executables.
Excentro is a simple but advanced tool that can create guilloche designs like backgrounds, borders or rosettes.
The guilloches are vintage design elements that were frequently used for anti-counterfeiting security purposes on banknotes, passports, checks and certificates during the past two hundred years. As the times changed and digital copy and printing technologies perfected, guilloches no longer presented sufficient security measures that could prevent forging and counterfeiting of valuable papers. Today the main part of security technology lies in the special paper or tricky inks the designs are printed upon or with.
Still, it is too early to say that the days of guilloche designs are over. They can still be used to prevent the counterfeiting of products that do not require the highest level of security (i.e. theater tickets, diplomas or gift certificates). Or, they can just be used to decorate and add some aesthetic value to a product giving the ‘money-like’ look and value.
For informational purposes only
This is a fluid document, compiled from different notes/docs, originally started in ~2008, having grown slowly from my more general manifesto of that period and frequently been revised to help steer my own practice (the artistic parts) ever since.
All of the things listed here are "soft" guidelines & considerations, not an exhaustive set of hard rules! Various omissions and exceptions do exist, and the latter are explicitly encouraged! Yet, I do not imagine there'll be even minor agreement about these highly subjective, personal stances — in fact I'm very much expecting the opposite... So I'm also not publishing these bullet points to start any form of debate, but, after all these years, it's important for me to openly document how I myself have been approaching generative art projects, the topics & goals I've been trying to research & learn about, also including some of the hard lessons learned, in the hope some of these considerations might be useful for others too.
Since that list already has become rather long, there're also a bunch of other considerations & clarifications I've had to omit for now. Please keep that in mind when reading, and if some sections are maybe a little too brief/unclear...
Our wiki is a comprehensive encyclopedia of online and offline aesthetics! We are a community dedicated to the identification, observation, and documentation of visual schemata.
What is an aesthetic? Why does everyone always argue about what aesthetics should be on this wiki?
The short answer: A collection of visual schema that creates a "mood."
Some types of aesthetics include:
Aesthetics originated from Internet communities (Ex: Cottagecore, Dark Academia)
National cultures (Americana, Traditional Polish) Note: Most articles that try to describe a national culture will be deleted. These articles should have a higher quality and risk stereotyping a nation.
Genres of fiction with established visual tropes (Ex: Cyberpunk, Gothic)
Holidays with iconic imagery and colors (Ex: Christmas, Halloween)
Locations that have expected activities, components, and types of people (Ex: Fanfare, Urbancore)
Music genres with consistent visual motifs present in cover art, music videos, etc (Ex: City Pop, Emo)
This does not mean all music genres should be present. For example, Pop and Alternative bands' do not have shared visual traits.
Periods of history with distinct visuals (Ex: Victorian, Y2K)
Stereotypes (Ex: Brocore, VSCO)
Subcultures that share music genres and fashion styles (Ex: Raver, Skinheads)
The long answer:
The word "aesthetic" originated as the philosophical discussion about what beauty is, how we should approach it, and why it exists. However, Millennials and Generation Z started using that term as an adjective that describes what they personally consider beautiful. For example: "After Denise finished watching The Virgin Suicides, she said, 'Wow. That was so aesthetic.'"
Aesthetics have now come to mean a collection of images, colors, objects, music, and writings that creates a specific emotion, purpose, and community. It is largely dependent on personal taste, cultural background, and exposure to different pieces of media. This definition is not official and can be debated. There is currently no dictionary definition that captures the complexity of this phenomenon, which arose in the Internet youth. Rather, people who participate in the community "know it when they see it." These elements are constantly debated, as the opinion on whether or not some aesthetics exist or are valid is constantly debated. This is especially true since everyone's own personal life factors into their opinions.
Here is an example of a debate that is going on within the community. Whether or not Lolita is an aesthetic varies on what counts as visual elements. On one hand, lace, petticoats, and bows are valid elements of visual schema. Those elements combine to spark feelings of kawaii, de-sexualization, rebellion, and appreciation of antique. On the other hand, aesthetics are made up of elements other than fashion, such as home decor or music. Fashion is the visual element, rather than the components making up the coord/outfit. That element is part of broader schemas such as Goth and Victorian. What counts as an element and what qualifies as sparking an emotion is a complicated subject.
So right now, the subject is trying to be defined by the community. What either fits into a larger schema or is distinct enough to warrant its own aesthetic is difficult to say and would depend on who you are asking.
Clip retrieval works by converting the text query to a CLIP embedding , then using that embedding to query a knn index of clip image embedddings
The road to wisdom?
-- Well, it's plain
and simple to express:
Err
and err
and err again
but less
and less
and less.
Hence the name LessWrong. We might never attain perfect understanding of the world, but we can at least strive to become less and less wrong each day.
We are a community dedicated to improving our reasoning and decision-making. We seek to hold true beliefs and to be effective at accomplishing our goals. More generally, we work to develop and practice the art of human rationality.[1]
To that end, LessWrong is a place to 1) develop and train rationality, and 2) apply one’s rationality to real-world problems.
“Although our study doesn’t present ways to mitigate negative hunger-induced emotions, research suggests that being able to label an emotion can help people to regulate it, such as by recognising that we feel angry simply because we are hungry. Therefore, greater awareness of being ‘hangry’ could reduce the likelihood that hunger results in negative emotions and behaviours in individuals.”
Tinkersynth is an experimental art project. It lets you create unique generative art
by making serendipitous discoveries through experimentation.
More concretely, Tinkersynth is a design tool where you build art by poking at sliders and buttons. The goal isn't to provide a linear path to a specific piece of art, but rather to encourage experimentation. Tinkersynth prioritizes being delighted by unexpected effects rather than creating an intuitive, predictable tool.
In a former life, Tinkersynth was also a store which sold the rights to digital products, as well as physical fine-art prints.
Tinkersynth was created by me, Josh Comeau.
Mass Files is an archive of auditory urban landscapes captured around the globe. Professional sound recordists and artists were invited to capture a selection of their surroundings in sound of around 30 minutes in duration.
Sound constructs political narratives – it highlights the invisible, the unheard, the wandering and the weak. Mass Files is a sensory exercise, a pause of unspecified length.
Pour VIDERPARIS, j’ai travaillé sur photoshop de manière très rationnelle, comme si j’étais une entreprise de travaux publics. J’ai ôté toute trace de vie, j’ai démonté le mobilier urbain et gardé l’architecture. J’ai aussi conservé au sol les passages piétons, les lignes continues et les bandes blanches : pour les effacer, il aurait fallu poser une couche de bitume. Ça n’entrait pas dans la logique de l’opération. Quand on veut vider une ville, on ne perd pas de temps à ça… C’est une fiction sans narration. Je ne raconte pas une histoire, je présente juste les faits. Ces images permettent d’ouvrir la fiction, de créer un puissant espace de projection.
What BirdNET-Pi Does
24/7 recording from any USB sound card/microphone
24/7 local BirdNET-Lite analysis
Automatically extracts the detected songs, chirps, and peeps from recordings
Creates spectrograms of each recorded bird sound
Enters each detection into a local SQlite database for storage and data visualization
Hosts its own Caddy web server so that the data can be accessed from any web browser or device (can be configured to be local only or can easily be made public to share with the world — check out the public installations below!)
Offers local Streamlit database analysis to visualize daily and long-term presence data
Live audio stream
BirdWeather.com integration
Based on the novel "Roadside Picnic" by Arkady and Boris Strugatsky. The Zone that arose on Earth for unknown reasons attracts attention with inexplicable phenomena that occur there. A rumor has spread that in the center of the Zone there is something that gives a person everything he wants. But staying in the Zone is deadly, and therefore it is strictly guarded. There, each for their own reasons, the Writer and the Professor go, the Stalker leads them to the mysterious center, feeling and understanding the Zone...
Directed by: Andrey Tarkovsky
Writted by: Strugatsky Boris, Strugatsky Arkady
Music: Artemyev Eduard
Operator: Knyazhinsky Alexander
Production Designer: Andrey Tarkovsky
Started: Nikolay Grinko, Anatoly Solonitsyn, Alisa Freindlich, Alexander Kaidanovsky
Have you ever wanted to ...
– export 10,000 mass-customized copies of your InDesign document?
– use spatial-tiling algorithms to create your layouts?
– pass real-time data from any source directly into your InDesign project?
– create color palettes based on algorithms?
– or simply reconsider what print can be?
basil.js is ...
– making scripting in InDesign available to designers and artists.
– in the spirit of Processing and easy to learn.
– based on JavaScript and extends the existing API of InDesign.
– a project by The Basel School of Design in Switzerland.
– has been released as open source in February 2013!
A book of 1000 paintings and illustrations of robots created by artificial intelligence. The author generated all of the images in this book by writing original prompts for DALL·E 2, OpenAI’s AI system that can create realistic images and art from a description in natural language. Upon generating the images, the author curated and arranged the images to their own liking and takes ultimate responsibility for the content of this publication.
https://openai.com/dall-e-2/
https://github.com/CompVis/latent-diffusion
https://huggingface.co/spaces/multimodalart/latentdiffusion
https://mirror.xyz/0x0f6712c6ac4f02f47cA8b5cf200B224aE6fD8B69/AYLAsdtM090nHWpvWQ13exkaJoNyllkhxa9ffEUPOrg
The Digital Curator application allows you to explore the art collections of Central European museums and search for artworks based on specific motifs.
Users of the application can build their combination of objects and reveal how often the subject has occurred across the centuries, view graphics, drawings, or paintings that represent it in different epochs, and compare data with other themes.
The Digital Curator offers a quantitative view of cultural history based on the frequency of symbols and iconographic themes in many artifacts, not on a detailed observation of individual items. This distant viewing can be especially useful if our interest is aimed at exploring a genre, rather than a specific work, to understand the overall social conditions, rather than the life of a particular artist, or to interpret the overall political situation, rather than the views of the selected author. Exploring big cultural-historical data may bring new insights into abstract social phenomena such as cultural and economic influence, canon issues, the relationship between the center and the periphery, or the functioning of the art market. It can also help us better observe the migration of motifs and their takeover across centuries and distant regions.
The Digital Curator database now contains 196 116 works from the collections of 91 museums from Austria, Bavaria, the Czech Republic, and Slovakia. 71 410 of these works are available under an open license, so it is possible to view them online. Other works are used only as a basis for statistics, presenting the frequency of occurrence of motifs. The AI library for machine learning TensorFlow and the computer service Google Cloud including the tool Google Cloud Vision were used for the automatic detection of the depicted motifs. Data search and storage is performed using the ElasticSearch database and the operation of the application is provided by the Google App Engine service.
Implementation was carried out with the kind support of the UMPRUM, Academy of Arts, Architecture and Design in Prague , the Ministry of Education of the Czech Republic the Slovak National Gallery, and the BlueGhost digital agency. Thanks also go to many museums that made it possible to use their digitized collections, and to Richard Prajer, Radim Hašek, and Eva Škvárová who helped with the development of the application and the preparation of the database.
The project was designed by Lukas Pilka in 2019-22.
https://github.com/grame-cncm/faust
Faust (Functional Audio Stream) is a functional programming language for sound synthesis and audio processing with a strong focus on the design of synthesizers, musical instruments, audio effects, etc. Faust targets high-performance signal processing applications and audio plug-ins for a variety of platforms and standards. It is used on stage for concerts and artistic productions, in education and research, in open source projects as well as in commercial applications.
The core component of Faust is its compiler. It allows us to "translate" any Faust digital signal processing (DSP) specification to a wide range of non-domain specific languages such as C++, C, JAVA, JavaScript, LLVM IR, WebAssembly, etc. In this regard, Faust can be seen as an alternative to C++ but is much simpler and intuitive to learn.
Thanks to a wrapping system called "architectures," codes generated by Faust can be easily compiled into a wide variety of objects ranging from audio plug-ins to standalone applications or smartphone and web apps, etc.
Kid Pix just became pubic domain, so the remade (but pretty much exactly the same) version is now available here.
Native Land Digital strives to create and foster conversations about the history of colonialism, Indigenous ways of knowing, and settler-Indigenous relations, through educational resources such as our map and Territory Acknowledgement Guide. We strive to go beyond old ways of talking about Indigenous people and to develop a platform where Indigenous communities can represent themselves and their histories on their own terms. In doing so, Native Land Digital creates spaces where non-Indigenous people can be invited and challenged to learn more about the lands they inhabit, the history of those lands, and how to actively be part of a better future going forward together.
The Importance of Land
Land is something sacred to all of us, whether we consciously appreciate it or not — it is the space upon which we play, live, eat, find love, and experience life. The land is ever-changing and ever-shifting, giving us — and other creatures and beings on the earth — an infinite number of gifts and lessons.
For Native Land Digital, what we are mapping is more than just a flat picture. The land itself is sacred, and it is not easy to draw lines that divide it up into chunks that delineate who “owns” different parts of land. In reality, we know that the land is not something to be exploited and “owned”, but something to be honoured and treasured. However, because of the complexities of history, the kind of mapping we undetake is an important exercise, insofar as it brings an awareness of the real lived history of Indigenous peoples and nations in a long era of colonialism.
We aim to improve the relationship of people, Indigenous and non-Indigenous, with the land around them and with the real history and sacredness of that land. This involves acknowledging and righting the wrongs of history, and also involves a personal journey through the importance of connecting with the earth, its creatures, and its teachings.
Thus, while we make a strong effort to teach about colonialism and to bring forth Indigenous narratives, we also strive to integrate what is sometimes called an “Indigenous way of knowing” when it comes to the importance and sacredness of land in our daily lives. We hope to inspire people to gain a better understanding of themselves, their ancestors, and the world they live in, so that we can all move forward into a better future.
This is a chronological gallery of physical visualizations and related artifacts, maintained by Pierre Dragicevic and Yvonne Jansen.
https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.208.6726&rep=rep1&type=pdf
Spacelapser is a tool for exploring the three-dimensional volumes created by loading an entire video into memory. Depending on the motion of the camera, this volume can resemble a lightfield, a slit-scan camera, or a special relativity simulator.
https://github.com/loganwilliams/spacelapser/releases/download/v0.1.2/spacelapser.dmg
This app allows you to simulate how any origami crease pattern will fold. It may look a little different from what you typically think of as "origami" - rather than folding paper in a set of sequential steps, this simulation attempts to fold every crease simultaneously. It does this by iteratively solving for small displacements in the geometry of an initially flat sheet due to forces exerted by creases. You can read more about it in our paper:
Fast, Interactive Origami Simulation using GPU Computation by Amanda Ghassaei, Erik Demaine, and Neil Gershenfeld (7OSME)
All simulation methods were written from scratch and are executed in parallel in several GPU fragment shaders for fast performance. The solver extends work from the following sources:
Origami Folding: A Structural Engineering Approach by Mark Schenk and Simon D. Guest
Freeform Variations of Origami by Tomohiro Tachi
This app also uses the methods described in Simple Simulation of Curved Folds Based on Ruling-aware Triangulation to import curved crease patterns and pre-process them in a way that realistically simulates the bending between the creases.
Originally built by Amanda Ghassaei as a final project for Geometric Folding Algorithms. Other contributors include Sasaki Kosuke, Erik Demaine, and others. Code available on Github. If you have interesting crease patterns that would make good demo files, please send them to me (Amanda) so I can add them to the Examples menu.
https://cuttle.xyz/@forresto/Origami-simulator-tips-W4lDXuB5m0xh
https://nitter.42l.fr/kellianderson/status/1454871569981902848
An interactive visualisation of climate model data across time and space.
Bitmap Image to 'Pixel Perfect' Vector Graphic or 3D model
The HTML5 application on this page converts your bitmap image online into a Scalable Vector Graphics or 3D model.
The result is 'pixel perfect'/lossless.
https://www.atlasofplaces.com/research/infrastructure-patterns-i/
https://www.atlasofplaces.com/research/infrastructure-patterns-vii/
Atlas of Places is a public educational collection of Academia, Architecture, Cartography, Cinema, Essays, Painting, Photography and Research. Its objective is to question the meaning of places. It is curated according to continuously evolving philosophical, social and cultural beliefs. This is merely an occasional collection. Some works date from 1230, some from the recent past, some from the present. They have this characteristic in common that they are outlooks, in the truest sense of the word. In them will be found little more than the intention of clarifying a few ideas that might really be called political if that fine word, so attractive and exciting to the mind, did not arouse today so many great scruples and great repugnance.
Atlas of Places simply wishes to make a little clearer to itself the notions that it has received from others or that, like others, it has formed for itself — notions that everyone uses for thinking about human groups, their relations and difficulties with one another. The effort to clarify such matters is assuredly not the business of those men who practice or mix in them. This collection is the work of an amateur.
Atlas of Places is dedicated to those persons who have no system and belong to no party and are therefore still free to doubt whatever is doubtful and to maintain what is not.
Atlas of Places is curated day by day, the works shared do not pretend to show any organic development: the link between them is rather one of insistence and repetition. For while one doesn’t know whether things which are repeated are pleasing, one’s belief is that they are significant. And what is sought throughout this collection are significant features.
Atlas of Places produces cartography, satellite imagery and orthoimagery for exhibitions, editorial projects and various other mediums. This continuous production appears in the Research collection. If you wish to collaborate, please scroll down to the “Collaboration” section below.
Atlas of Places originated in the Pyrénées-Orientales during the summer of 2015 and is edited by Thomas Paturet.
The Voynichese project (VP) defines a simple syntax for querying words in the Voynich Manuscript. While this syntax is only used internally, by the VP's query processor, it's important to be aware of how it operates in order to effectively query the manuscript.
Note that, unlike most query languages, Voynichese queries are evaluated at the word level. As such, word delimiters like whitespace and punctuation are not allowed.
Voynichese queries may use the following characters:
a,c,d,e,f,g,h,i,k,l,m,n,o,p,q,r,s,t,v,x,y,z,*,^,$
The characters a-z each match the corresponding EVA character.
The wildcard character "*" matches one or more EVA characters. Note that the wildcard may also be represented as a dash "-", for example when used in an URL.
The "^" character matches the start of a word.
The "$" character matches the end of a word.
For example, the query ^daiin$ will exactly match the EVA word daiin, whereas the query daiin (excluding the ^ and $ symbols) will match any EVA word containing daiin, such as chodaiindy.
Hydra is a platform for live coding visuals, in which each connected browser window can be used as a node of a modular and distributed video synthesizer.
Built using WebRTC (peer-to-peer web streaming) and WebGL, hydra allows each connected browser/device/person to output a video signal or stream, and receive and modify streams from other browsers/devices/people. The API is inspired by analog modular synthesis, in which multiple visual sources (oscillators, cameras, application windows, other connected windows) can be transformed, modulated, and composited via combining sequences of functions.
Features:
Written in javascript and compatible with other javascript libraries
Available as a platform as well as a set of standalone modules
Cross-platform and requires no installation (runs in the browser)
Also available as a package for live coding from within atom text editor
Experimental and forever evolving !!
Cables is your model kit for creating beautiful interactive content. With an easy to navigate interface and results in real time, it allows for fast prototyping and prompt adjustments.
Working with cables is just as easy as creating cable spaghetti:
You are provided with a given set of operators such as mathematical functions, shapes and materials.
Connect these to each other using virtual cables to create the scene you have in mind.
Easily export your piece of work at any time. Embed it into your website or use it for any kind of creative installation.
Welcome to Exploring Technology, a wishful remedy to the increasing knowledge gap between machine builders and machine users.
Learn about :
A-Frame
Arduino
AxiDraw
Bitsy
Cables
Cinema 4D
Circuit
GitHub
Colab
Glitch
Hubs
Hydra
Laser Cutting
Lightform
Lights
Machine Learning
Makey Makey
NFT
Node
Photogrammetry
Processing
Projectors
Raspberry Pi
Resolume
Tone
Spark
Web
Drawing Bot is a free, open source software for converting images to line drawings for Plotters / Drawing Machines / 3D printers. It also serves as an application for visual artists to create stylised line drawings from images / video.
It is available for Windows, Mac and Linux.
If you want to support the development of DrawingBotV3 you can donate here or contribute to the Drawing Bot Collection!
Features
15 Path Finding Algorithms - all highly configurable to create unique drawing styles
Automatic Path Optimisation for Faster Plots - Line Simplifying, Merging, Filtering, Sorting
Pen Settings: configurable colour / stroke width / distribution weight / blend modes - perfect for multi-layered plots.
Image Sequences: You can export image sequences animations of your creations!
Version Control: Save your favourite versions as you go and reload them.
Project Saving & Loading
60+ Image Filters for pre processing the imported image
Automated CMYK separation
Advanced User Interface with live drawing preview
User configurable Drawing Area, with Padding / Scaling Modes
Special pens for Original Colour/Grayscale Sampling
Presets: can be saved/imported/exported for sharing different styles with other users
Exports can be exported per/pen or per/drawing in multiple file types
Batch Processing: Convert entire folders of images automatically.
GCode - configurable Drawing Area, XYZ Offsets / Auto Homing.
vpype Integration
Path Finding Modules
Sketch Lines PFM
Sketch Curves PFM
Sketch Squares PFM
Sketch Quad Beziers PFM
Sketch Cubic Beziers PFM
Sketch Catmull-Roms PFM
Sketch Shapes PFM
Sketch Sobel Edges PFM
Spiral PFM
Voronoi Circles
Voronoi Triangulation
Voronoi Stippling
Voronoi Diagram
Mosaic Rectangles
Mosaic Voronoi
More info here
Supported File Types
Import Formats:
Images: [.tif, .tga, .png, .jpg, .gif, .bmp, .jpeg]
Export Formats:
Vectors: [.svg, .pdf],
Images/Image Sequences: [.tif, .tga, .png, .jpg, .jpeg]
GCode: [.gcode, .txt],
GCODE.Clay was first exhibited at Space 2214 in its inaugural exhibition investigating Pattern, Predictability, and Repetition , which explored the themes of repetition, and rote action—a defining peril of modernity. In this project, the unpredictability is the fundamental aspiration of the object making. Patterns emerge and disappear in the variations of the experiments explored.
Conceptual artist exploring our use of technology and its ethical and aesthetic implications.
_
[EN] Filipe Vilas-Boas was born in Portugal in 1981. He is a self-taught conceptual artist currently living and working in Paris. Without being a naive tech utopist or a reluctant technophobe, he explores our use of technology and its ethical and aesthetic implications. His installations, performances and conceptual artworks question the global digitalization of our societies, mostly by merging our physical (IRL) and digital (URL) worlds.
His works were highlighted in the Portuguese Emerging Art Books, 2018 & 2019 Edition and have been shown internationally notably at Nuit Blanche Paris, the UNESCO, Biennale Siana, Le Cube, The French Ministry of Culture, Biennale Némo - Le 104 (FR), Athens Digital Art Festival, Monitor - Heraklion Contemporary Arts Festival (GR), Zaratan, MAAT Museum (PT) and at the Tate Modern (UK).
Luminous-Lint is used worldwide by curators, educators, photography students, photohistorians, collectors and photographers to better understand the many histories of photography.
Carefully curated list of awesome creative coding resources primarily for beginners/intermediates :
To the extent possible under law, Terkel Gjervig has waived all copyright and related or neighboring rights to this work.
https://law.duke.edu/sites/default/files/centers/cspd/musiccomic/Theft.pdf
This comic lays out 2000 years of musical history. A neglected part of musical history. Again and again there have been attempts to police music; to restrict borrowing and cultural cross-fertilization. But music builds on itself. To those who think that mash-ups and sampling started with YouTube or the DJ’s turntables, it might be shocking to find that musicians have been borrowing—extensively borrowing—from each other since music began. Then why try to stop that process? The reasons varied. Philosophy, religion, politics, race—again and again, race—and law. And because music affects us so deeply, those struggles were passionate ones. They still are.
The history in this book runs from Plato to Blurred Lines and beyond. You will read about the Holy Roman Empire’s attempts to standardize religious music with the first great musical technology (notation) and the inevitable backfire of that attempt. You will read about troubadours and church composers, swapping tunes (and remarkably profane lyrics), changing both religion and music in the process. You will see diatribes against jazz for corrupting musical culture, against rock and roll for breaching the color-line. You will learn about the lawsuits that, surprisingly, shaped rap. You will read the story of some of music’s iconoclasts—from Handel and Beethoven to Robert Johnson, Chuck Berry, Little Richard, Ray Charles, the British Invasion and Public Enemy.
To understand this history fully, one has to roam wider still—into musical technologies from notation to the sample deck, aesthetics, the incentive systems that got musicians paid, and law’s 250 year struggle to assimilate music, without destroying it in the process. Would jazz, soul or rock and roll be legal if they were reinvented today? We are not sure. Which as you will read, is profoundly worrying because today, more than ever, we need the arts.
All of this makes up our story. It is assuredly not the only history of music. But it is definitely a part—a fascinating part—of that history. We hope you like it.
Rutt-Etra-Izer is a WebGL emulation of the classic Rutt-Etra video synthesizer. This demo replicates the Z-displacement, scanned-line look of the original, but does not attempt to replicate it’s full feature set.
The demo allows you to drag and drop your own images, manipulate them and save the output. Images are generated by scanning the pixels of the input image from top to bottom, with scan-line separated by the ‘Line Separation’ amount. For each line generated, the z-position of the vertices is dependent on the brightness of the pixels.
20 alternative interfaces for creating and editing images and text
https://github.com/constraint-systems
Flow
An experimental image editor that lets you set and direct pixel-flows.
Fracture
Shatter and recombine images using a grid of viewports.
Tri
Tri is an experimental image distorter. You can choose an image to render using a WebGL quad, adjust the texture and position coordinates to create different distortions, and save the result.
Tile
Layout images using a tiling tree layout. Move, split, and resize images using keyboard controls.
Sift
Slice an image into multiple layers. You can offset the slices to create interference patterns and pseudo-3D effects.
Automadraw
Draw and evolve your drawing using cellular automata on a pixel grid with two keyboard-controlled cursors.
Span
Lay out and rearrange text, line by line, using keyboard controls.
Stamp
Image-paint from a source image palette using keyboard controls.
Collapse
Collapse an image into itself using ranked superpixels.
Res
Selectively pixelate an image using a compression algorithm.
Rgb
Pixel-paint using keyboard controls.
Face
Edit both the text and the font it is rendered in.
Pal
Apply an eight-color terminal color scheme to an image. Use the keyboard controls to choose a theme, set thresholds, and cycle hues.
Bix
Draw on binary to glitch text.
Diptych
Pixel-reflow an image to match the dimensions of your text. Save the result as a diptych.
Slide
Divide and slide-stretch an image using keyboard controls.
Freeconfig
Push around image pixels in blocks.
Moire
Generate angular skyscapes using Asteroids-like ship controls.
Hex
A keyboard-driven, grid-based drawing tool.
Etch
A keyboard-based pixel drawing tool.
About
Constraint Systems is a collection of experimental web-based creative tools. They are an ongoing attempt to explore alternative ways of interacting with pixels and text on a computer screen. I hope to someday build these ideas into something larger, but the plan for now is to keep the scopes small and the releases quick.
New Art City’s mission is to develop an accessible toolkit for building virtual installations that show born-digital artifacts alongside digitized works of traditional media.
Our curation and product design prioritize those who are disadvantaged by structural injustice. An inclusive and redistributive community is as important to our project as the toolkit itself.
All Sci Fi novels published since 1900 were scraped from Good Reads, and for each novel, all reader comments, plot descriptions, and user-generated tags were compiled. Keywords and concepts were added to each novel by parsing the text described above and mapping them to a curated dictionary of SciFi keywords and concepts. 2,633 novels published since 1990 had at least 50 reviews and contained at least one keyword from the keyword corpus.
After keyword enhancement, a book network was created by linking novels if they share similar keyword. Network clusters identify Keyword Themes - or groups of similar books that are labeled most commonly shared keywords in the group.
The network was generated using the open source python 'tag2network' package, and visualized here using 'openmappr''. The scripts for analyzing this dataset are available at https://github.com/ericberlow/SciFi
This is a collaborative project of Bethanie Maples, Srini Kadamati, and Eric Berlow
NOTE - This visualization performs best in Chrome and Safari browsers full screen - and is not optimized for the small screens of mobile devices.
How to Navigate this Network:
Click on any node to to see more details about it.
Click the whitespace or 'Reset' button to clear any selection.
Use the Snapshots panel to navigate between views.
Use the Filters panel to select nodes by any combination of attributes.
Click the 'Subset' button to restrict the data to the selected nodes - The Filters panel will then show a summary of that subset.
Use the List panel to see a sortable list of any nodes selected or subset. You can also browse their details one by one by clicking on them in the list.
This timeline is the result of researching the origins of digital paint and draw software, and the tools that were developed to allow for hand manipulation (versus plotter drawn) drawing and painting - the mouse, light pen & drawing tablet. If we look at the software that has become commonplace today (such as adobe photoshop), which allows for painting, animation and photo manipulation in one, we can trace the roots of this software to the University and Corporate Labs that housed large computers with advanced capabilities for their time - MIT Lincoln Labs & Radiation Labs, DARPA & the Augmented Research Centre (ARC), Bell Labs, NYIT’s Computer Graphics Lab, Xerox Palo Alto Research Centre (Xerox PARC), NASA’s Jet Propulsion Labs (JPL). The artistic collaborations that grew out of these labs fueled the advent of Computer Graphics, Computer Art and Video Art from the 1960's to the 1990's.
This visual timeline starts by tracing the paint systems, frame buffers, and graphic user interfaces created out of these labs, with a focus on the first paint/draw software and the various drawing tools. I am interested in how the larger corporate, and often Military Funded laboratories, effected the dawn of the personal computer and the introduction of the personal computer to the home. This timeline continues through the 1980’s, with a focus on the software and hardware that was developed for the home market from late 1970's to the 1990's.
EmotiBit is a wearable sensor module for capturing high-quality emotional, physiological, and movement data. Easy-to-use and scientifically-validated sensing lets you enjoy wireless data streaming to any platform or direct data recording to the built-in SD card. Customize the Arduino-compatible hardware and fully open-source software to meet any project needs!
OPENRNDR is a tool to create tools. It is an open source framework for creative coding, written in Kotlin for the Java VM that simplifies writing real-time interactive software. It fully embraces its existing infrastructure of (open source) libraries, editors, debuggers and build tools. It is designed and developed for prototyping as well as the development of robust performant visual and interactive applications. It is not an application, it is a collection of software components that aid the creation of applications.
Key features
a light weight application framework to quickly get you started
a fast OpenGL 3.3 backed drawer written using the LWJGL OpenGL bindings
a set of minimal and clean APIs that welcome programming in a modern style
an extensive shape drawing and manipulation API
asynchronous image loading
runs on Windows, MacOS and Linux
Ecosystem
Applications written in OPENRNDR can communicate with third-party tools and services, either using OPENRNDR’s functionality or via third-party Java libraries.
Existing use cases involve connectivity with devices such as Arduino, Philips Kinet, Microsoft Kinect 2.0, RealSense, DMX, ARTNet and Midi devices; applications that communicate through OpenSoundControl; services such as weather reports and Twitter. If you want to experiment with Machine Learning, try RunwayML that comes with an OPENRNDR integration.
A platform for interactive spaces, interactive environments, interactive objects and prototyping.
tramontana leverages the capabilities of the object that we have all come to carry with us anywhere, all the time, our smartphones. With libraries for Processing, Javascript and openFrameworks you can access the inputs and outputs of one or more smartphones to easily and quickly prototype interactive spaces, connected products or just something you’d like to be wireless. What used to involve complex tasks like networking, native app development, etc. can now be created with a single sketch on your computer.
All The Tropes is a community-edited wiki website dedicated to discussing Creators, Works, and Tropes -- the people, projects and patterns of creative writing in all kinds of entertainment: television, literature, movies, video games, and more.
Hello my dear friend,
I found a strange game on my computer a few days ago. I have tried to find out how it works but have failed in all my attempts. I hope you have more luck than I have. Please tell me if you can figure it out, because I think it's driving me C̷̖̆͊R̸̢̮̍Å̵̘̪̚Z̴͔̲̈́Ỳ̸̒ͅ. I'm sure the guide holds the key to solving it, but if not, you can always have some fun with the sinuous movements of the strange creatures that live in this game. I hope you enjoy it.
With love,
@beleitax
Can I use the art I find here? How should I credit the artist?
Yes, you can use any of the art submitted to this site. Even in commercial projects. Just be sure to adhere to the license terms. Artists often indicate how they would like to be credited in the "Copyright/Attribution Notice:" section of the submission. You can find this between the submission's description and the list of downloadable files. If no Copyright/Attribution Notice instructions are given, a good way to credit an author for any asset is to put the following text in your game's credits file and on your game's credits screen:
"[asset name]" by [author name] licensed [license(s)]: [asset url]
For example:
"Whispers of Avalon: Grassland Tileset" by Leonard Pabin licensed CC-BY 3.0, GPL 2.0, or GPL 3.0: https://opengameart.org/node/3009
OpenGameArt Search + Reverse Image Search
Hint: Start search term with http(s):// for reverse image search.
The Collections database consists of entries for more than 480,000 works in the Musée du Louvre and Musée National Eugène-Delacroix. Updated on a daily basis, it is the result of the continuous research and documentation efforts carried out by teams of experts from both museums.
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Creates an infinite remix of an audio file by finding musically similar beats and computing a randomized play path through them. The default choices should be suitable for a variety of musical styles. This work is inspired by the Infinite Jukebox (http://www.infinitejuke.com) project creaeted by Paul Lamere
It groups musically similar beats of a song into clusters and then plays a random path through the song that makes musical sense, but not does not repeat. It will do this infinitely.
What is Unmixer?
Unmixer does two things: first, it lets you extract loops from any song; second, it lets you remix these loops in a simple interface.
How do I use it?
Upload a song: drag and drop an audio file (MP3, MP4) into the box with the dotted line
Wait for results: processing a new song can take several minutes.
Remix the loops: turn each sound on and off by clicking the box.
Upload more songs: you can mash-up sounds from as many songs as you like.
Extra features:
The BPM indicator in the top right lets you choose the global tempo.
The download button allows you to save a zipfile of all the loops, along with a map of where they occur in the piece.
Neural Cellular Automata (NCA We use NCA to refer to both Neural Cellular Automata and Neural Cellular Automaton.) are capable of learning a diverse set of behaviours: from generating stable, regenerating, static images , to segmenting images , to learning to “self-classify” shapes . The inductive bias imposed by using cellular automata is powerful. A system of individual agents running the same learned local rule can solve surprisingly complex tasks. Moreover, individual agents, or cells, can learn to coordinate their behavior even when separated by large distances. By construction, they solve these tasks in a massively parallel and inherently degenerate Degenerate in this case refers to the biological concept of degeneracy. way. Each cell must be able to take on the role of any other cell - as a result they tend to generalize well to unseen situations.
In this work, we apply NCA to the task of texture synthesis. This task involves reproducing the general appearance of a texture template, as opposed to making pixel-perfect copies. We are going to focus on texture losses that allow for a degree of ambiguity. After training NCA models to reproduce textures, we subsequently investigate their learned behaviors and observe a few surprising effects. Starting from these investigations, we make the case that the cells learn distributed, local, algorithms.
To do this, we apply an old trick: we employ neural cellular automata as a differentiable image parameterization .
Simon Popper, Ulysses, [a reinterpretation of James Joyce’s Ulysses (1922) rearranging all the words in the original book in alphabetical order], Privately Printed by Die Keure, Brugge/Bruges, 2006, Limited Edition of 1000 [Motto Books, Geneva]
Welcome to the Historical Dictionary of Science Fiction. This work-in-progress is a comprehensive quotation-based dictionary of the language of science fiction. The HD/SF is an offshoot of a project begun by the Oxford English Dictionary (though it is no longer formally affiliated with it). It is edited by Jesse Sheidlower.
Welcome to Smithsonian Open Access, where you can download, share, and reuse millions of the Smithsonian’s images—right now, without asking. With new platforms and tools, you have easier access to more than 3 million 2D and 3D digital items from our collections—with many more to come. This includes images and data from across the Smithsonian’s 19 museums, nine research centers, libraries, archives, and the National Zoo.
What will you create?
The Standard Ebooks project is a volunteer driven, not-for-profit effort to produce a collection of high quality, carefully formatted, accessible, open source, and free public domain ebooks that meet or exceed the quality of commercially produced ebooks. The text and cover art in our ebooks is already believed to be in the public domain, and Standard Ebooks dedicates its own work to the public domain, thus releasing the entirety of each ebook file into the public domain. All the ebooks we produce are distributed free of cost and free of U.S. copyright restrictions.
The Hidden Palace is a community dedicated to the preservation of video game development media
Enter the Open Library Explorer, Cami’s new experiment for browsing more than 4 million books in the Internet Archive’s Open Library. Still in beta, Open Library Explorer is able to harness the Dewey Decimal or Library of Congress classification systems to recreate virtually the experience of browsing the bookshelves at a physical library. Open Library Explorer enables readers to scan bookshelves left to right by subject, up and down for subclassifications. Switch a filter and suddenly the bookshelves are full of juvenile books. Type in “subject: biography” and you see nothing but biographies arranged by subject matter.
Why recreate a physical library experience in your browser?
Now that classrooms and libraries are once again shuttered, families are turning online for their educational and entertainment needs. With demand for digital books at an all-time high, the Open Library team was inspired to give readers something closer to what they enjoy in the physical world. Something that puts the power of discovery back into the hands of patrons.
Escaping the Algorithmic Bubble
One problem with online platforms is the way they guide you to new content. For music, movies, or books, Spotify, Netflix and Amazon use complicated recommendation algorithms to suggest what you should encounter next. But those algorithms are driven by the media you have already consumed. They put you into a “filter bubble” where you only see books similar to those you’ve already read. Cami and his team devised the Open Library Explorer as an alternative to recommendation engines. With the Open Library Explorer, you are free to dive deeper and deeper into the stacks. Where you go is driven by you, not by an algorithm..
Zoom out to get an ever expanding view of your library
Change the setting to make your books 3D, so you can see just how thick each volume is.
Cool New Features
By clicking on the Settings gear, you can customize the look and feel of your shelves. Hit the 3D options and you can pick out the 600-page books immediately, just by the thickness of the spine. When a title catches your eye, click on the book to see whether Open Library has an edition you can preview or borrow. For more than 4 million books, borrowing a copy in your browser is just a few clicks away.
Ready to enter the library? Click here, and be sure to share feedback so the Open Library team can make it even better.
Download :https://github.com/Tw1ddle/geometrize/releases
Features
Recreate images as geometric primitives.
Start with hundreds of images with preset settings.
Export geometrized images to SVG, PNG, JPG, GIF and more.
Export geometrized images as HTML5 canvas or WebGL webpages.
Export shape data as JSON for use in custom projects and creations.
Control the algorithm at the core of Geometrize with ChaiScript scripts.
The papers summarized here are mainly from 2017 onwards.
Please refer to the Survey paper(Image Aesthetic Assessment:An Experimental Survey) before 2016.
Optical illusions don’t “trick the eye” nor “fool the brain”, nor reveal that “our brain sucks”, … but are fascinating!
They also teach us about our visual perception, and its limitations. My selection emphazises beauty and interactive experiments; I also attempt explanations of the underlying visual mechanisms where possible.
Returning visitor? Check →here for History/News
»Optical illusion« sounds derogative, as if exposing a malfunction of the visual system. Rather, I view these phenomena as highlighting particular good adaptations of our visual system to its experience with standard viewing situations. These experiences are based on normal visual conditions, and thus under unusual contexts can lead to inappropriate interpretations of a visual scene (=“Bayesian interpretation of perception”).
If you are not a vision scientist, you might find my explanations too highbrow. That is not on purpose, but vision research simply is not trivial, like any science. So, if an explanation seems gibberish, simply enjoy the phenomenon 😉.
As an editorial and curatorial platform, HOLO explores disciplinary interstices and entangled knowledge as epicentres of critical creative practice, radical imagination, research, and activism
A showcase with creative machine learning experiments
Web scraping describes techniques for automatically downloading and processing web content, or converting online text and other media into structured data that can then be used for various purposes. In short, the user writes a program to browse and analyze the web on their behalf, rather than doing so manually. This is a common practice in silicon valley, where open html pages are transformed into private property: Facebook began as a (horny) web scraping project, as did Google and all other search engines. Web scraping is also frequently used to acquire the massive datasets needed to train machine learning models, and has become an important research tool in fields such as journalism and sociology.
I define "scrapism" as the practice of web scraping for artistic, emotional, and critical ends. It combines aspects of data journalism, conceptual art, and hoarding, and offers a methodology to make sense of a world in which everything we do is mediated by internet companies. These companies surveill us, vacuum up every trace we leave behind, exploit our experiences and interject themselves into every possible moment. But in turn they also leave their own traces online, traces which when collected, filtered, and sorted can reveal (and possibly even alter) power relations. The premise of scrapism is that everything we need to know about power is online, hiding in plain sight.
This is a work-in-progress guide to web scraping as an artistic and critical practice, created by Sam Lavigne. I will be updating it over the coming months! I'll also be doing occasional live demos either on Twitch or YoutTube.
Creative Disturbance is an international, multilingual network and podcast platform supporting collaboration among the arts, sciences, and new technologies communities.
Conceptual comics is an archive of works that are unaffiliated with the commonly accepted history of the comics medium. It is a resonating chamber for conceptual works and unconventional practices that are little known outside of our community but also a springboard for establishing the conditions for an affective lineage between similarly minded practitioners. The variety of the collected material expresses the curator’s choice for a non uniform consistency and claim instead for a perpetual becoming of the medium. Nevertheless, these works share with each other many common issues and urgencies, alternating between material self-reflexivity and critical exhaustion. They operate on the margins of distribution and reception and their unlocatedness in the medium's spectrum is more than an abstraction: artists uncomfortable with the entrenched roles invite readers, in the absence of critical discourse, to engage with the works in non-specified, at times forensic, ways of examination. I argue that this condition, more than a minor drawback of a normative industry, induces new behaviours and forms of social relationships. Each of the works that are featured in this collection explores the very substrate of its medium not as a culturally neutral site, but as a way to build alternative historiographies, replete with its own material properties and signifying potentials. They propose to examine how social and economic forces and their related sets of activities and commercial, communicative and other routines compose the media’s meaning-signifying trajectory. The rainforest of pulp production, the printer’s studio, the readers’ column and the landfill are not simply the industry's geographies but are technologies of inscription in their own right. They are the integral elements of a material language that actively shapes the medium and challenges the reader to negotiate meaning through different distributions of transparency over opacity in its products. This collection proposes to equally embrace the real, the unclaimed, the anticipated and the fictional practices, in their constant materialisation, and reflect on their specific sites of production in their potential to register meaning and organise discourse based on the inscriptions of this material language.
About Ilan Manouach
Ilan David Manouach is a researcher and a multidisciplinary artist with a specific interest in conceptual and post-digital art. He currently holds a PhD position at the Aalto University in Helsinki (adv. Craig Dworkin) where he examines the intersections of contemporary graphic literature and XXIst century’s technological disruptions. He is mostly known for Shapereader, a system for tactile storytelling specifically designed for blind and partially sighted readers/makers of comics. He is also the founder and creative director of Applied Memetic an organization that researches the political repercussions of generative art and highlights the urgency for a new media-rich internet literacy. His work has been written about in Hyperallergic, World Literature Today, Wired, Le Monde, The Comics Journal, du9, 50 Watts and Kenneth Goldsmith’s Wasting Time on the Internet. For a fuller documentation on the above projects, the Brussels-based non-profit Echo Chamber is responsible for producing, fundraising, documenting and archiving Manouach’s research on contemporary comics, that has been presented in solo exhibitions to important festivals, museums and galleries worldwide. He is an Onassis Digital Fellow and a Kone alumnus and he works as a strategy consultant for the Onassis Foundation visibility through its newly founded publishing arm.
Commonspoly is a free licensed board game which promotes cooperation and the act of commoning.
Orca is an esoteric programming language designed by @hundredrabbits to create procedural sequencers.
This playground lets you use Orca and its companion app Pilot directly in the browser and allows you to publish your creations by sharing their URL.
Table of Contents
Creative Coding History
Modern Creative Coding Uses
Graphics Concepts
Creative Coding Environments and Libraries
Communication Protocols
Multimedia Tools
Unique Displays and Touchscreens
Hardware
Other output options
More resources
Originally captured as the medium for Ed Ruscha’s creative work, the more than 65,000 photographs selected from this archive present a unique view of one of Los Angeles’ quintessential streets, Sunset Boulevard, and how it has changed over the past 50 years. Ed Ruscha, with help from Getty and Stamen Design, is making this amazing collection accessible to you: explore his images of Sunset and discover your own story of Los Angeles.
Shrub is a tool for painting-and-traveling, and even for painting while moving your own body (for example to use the color of your own pants).
If you touch with two fingers, you can immediately send your drawing as an SMS message. Shrub is designed as a mobile communication tool as much as a mobile drawing tool.
More pro tips: For the best drawings, pinch with your fingers to change the brush size. Twist with your fingers to change the brush softness. And of course, tap with one finger to show and hide the viewfinder.
The TX Modular System is open source audio-visual software for modular synthesis and video generation, built with SuperCollider (https://supercollider.github.io) and openFrameworks (https://openFrameworks.cc).
It can be used to build interactive audio-visual systems such as: digital musical instruments, interactive generative compositions with real-time visuals, sound design tools, & live audio-visual processing tools.
This version has been tested on MacOS (0.10.11) and Windows (10). The audio engine should also work on Linux.
The visual engine, TXV, has only been built so far for MacOS and Windows - it is untested on Linux.
The current TXV MacOS build will only work with Mojave (10.14) or earlier (10.11, 10.12 & 10.13) - but NOT Catalina (10.15) or later.
You don't need to know how to program to use this system. But if you can program in SuperCollider, some modules allow you to edit the SuperCollider code inside - to generate or process audio, add modulation, create animations, or run SuperCollider Patterns.
Comprehensive overview of existing tools, strategies and thoughts on interacting with your data
TLDR: when I read I try to read actively, which for me mainly involves using various tools to annotate content: highlight and leave notes as I read. I've programmed data providers that parse them and provide nice interface to interact with this data from other tools. My automated scripts use them to render these annotations in human readable and searchable plaintext and generate TODOs/spaced repetition items.
In this post I'm gonna elaborate on all of that and give some motivation, review of these tools (mainly with the focus on open source thus extendable software) and my vision on how they could work in an ideal world. I won't try to convince you that my method of reading and interacting with information is superior for you: it doesn't have to be, and there are people out there more eloquent than me who do that. I assume you want this too and wondering about the practical details.
This database* is an ongoing project to aggregate tools and resources for artists, engineers, curators & researchers interested in incorporating machine learning (ML) and other forms of artificial intelligence (AI) into their practice. Resources in the database come from our partners and network; tools cover a broad spectrum of possibilities presented by the current advances in ML like enabling users to generate images from their own data, create interactive artworks, draft texts or recognise objects. Most of the tools require some coding skills, however, we’ve noted ones that don’t. Beginners are encouraged to turn to RunwayML or entries tagged as courses.
*This database isn’t comprehensive—it's a growing collection of research commissioned & collected by the Creative AI Lab. The latest tools were selected by Luba Elliott. Check back for new entries.
Via : https://docs.google.com/document/d/1TkusCE5mS4tuTYoBwaTV4aJKdSVsf9jFKsGJCx8M05c/edit
Blackout poetry is made by colouring over parts of an existing text, so that only selected words remain visible, creating a poem.
To use this tool, you can select a text from the samples, or paste your own text source into the custom text field. Your chosen text will appear in the large box to the right.
With your mouse or touchscreen, select the words from the text you want to keep, and, when you are ready, press the black out button.
If you want to save the result as an image, maybe to post to your social network of choice, scroll down and hit Render as image. You can then save the image directly to your device.
This is a list of smaller tools that might be useful in building your game/website/interactive project. Although I’ve mostly also included ‘standards’, this list has a focus on artful tools & toys that are as fun to use as they are functional.
The goal of this list is to enable making entirely outside of closed production ecosystems or walled software gardens.
Paint and Animate Live!
Tagtool transforms your iPad into a visual live instrument. Paint with light, create animated graffiti or tell improvised stories.
https://www.tagtool.org/
https://bibliogram.art/u/tagtoolcrew
3d collages composed in Unity with scans collected in botanic gardens, backyards, beaches, natural parks…
Explore the inventions, technology and ideas of science fiction writers
Date Device Name (Novel Author)
1634 Weightlessness (Kepler) (from Somnium (The Dream) by Johannes Kepler)
1638 Weightlessness in Space (from The Man in the Moone by Francis Godwin)
1638 Gansas (from The Man in the Moone by Francis Godwin)
1657 Moon Machine - very early description (from A Voyage to the Moon by Cyrano de Bergerac)
1705 Cogitator (The Chair of Reflection) (from The Consolidator by Daniel Defoe)
1726 Knowledge Engine - machine-made expertise (from Gulliver's Travels by Jonathan Swift)
1726 Geometric Modeling - eighteenth century NURBS (from Gulliver's Travels by Jonathan Swift)
1726 Bio-Energy - produce electricity from organic material (from Gulliver's Travels by Jonathan Swift)
1726 Laputa - a floating island (from Gulliver's Travels by Jonathan Swift)
1727 Androide - the original (from Cyclopaedia by Ephraim Chambers)
The shutdown of public life is accompanied by a new understanding of limitation. National borders have been closed, environments have shrunk to the nearest surroundings, and a lack of information and events makes it more difficult for new ideas to emerge. At the same time, the question arises as to whether creative potential is also hidden behind personal limitation. One of the first answers to this question is celebrating its opening this week.
SHUTDOWN.gallery is the latest project of Patrik Hübner. The German designer has set himself the goal of adding a new dimension to cultural life in times of social distancing.
Since 2018 Hübner has been pushing the idea of digital space and the concept of the online gallery. In those days a little ahead of its time, the project is now coming to life in the current events. "I had to watch as museums and galleries in my area closed their doors and the experience of art came to a standstill. It felt as if the gallery had to exist right now."
SHUTDOWN.gallery is a first step towards understanding the analogue and digital world together. It is intended to add a new level to the construct of what a gallery is and to blur the boundaries between analog and digital experience.
A logical next step in developing a narrative for digital spaces that can be experienced. References to real objects and the associated spatial limitations are important to facilitate the transition into this digital space and to prepare metaphors for future reinterpretations of the gallery concept.
The digital gallery adapts to the physical situation of the viewer and is freely accessible: On mobile devices such as telephones or tablets, the visitor can view the room directly and from all perspectives by tilting the device or moving it freely in the room - the boundaries between the physical and the digital disappear suddenly and intuitively.
As a web-based project, the gallery is publicly accessible worldwide. Every week there will be a new exhibition with works that move the world of art and design, thus maintaining the fertile environment of constant change. A growing list of world-renowned designers and artists has already confirmed their participation in what is the start of a new chapter for galleries.
The gallery’s dynamic and flexible visual identity reflects this constant change and desire for collaboration and new perspectives by putting every week’s exhibition at the center of the visual campaign. The result is highly unique mix of the gallery’s space and the artist’s work which can be used across social- and physical spaces to promote and visually explore this collaboration.
Manifest
Shutdown Gallery overwrites the walls of your private space and keeps your mind in motion even though the physical world is standing still.
Growth is a fundamental aspect of human nature. We are used to increasing the space around us, to crossing borders, to thinking of and discovering unexpected grounds.
In this fertile environment of constant change, shutdown confronts us with new levels of restriction and limitation. Country borders are closed, private life reduced to a minimum and cultural life locked in silence. The question "What's new?" is increasingly left unanswered and so are the contents that used to stimulate our thoughts and conversations.
In absence of new impressions, SHUTDOWN.gallery appears as a contemporary place of visual experience that intends to reawaken cultural life beyond social distancing and to literally overwrite the walls of our private space.
Based on the idea to use limitation as a creative tool instead of declaring it as constraint, SHUTDOWN.gallery aims to rethink existing concepts and reestablish focus in a world of distraction.
Every week, there will be a new exhibition with an artist whose work moves the world of art and design and thus maintains the fertile environment of constant change.
Strike is a web-based, 1-bit paint tool, primarily for quick sketching or line-drawing.
Features
brush / eraser / fill tools with different brush shapes and sizes
16-'color' palette via dither patterns. Each pattern is treated as a separate color for fill tool
~50 step undo / redo (it's fragile, so don't rely on it too much)
import PNG and JPG files, which will be converted to 1 bit form
zoom via mouse scroll or two-finger pinch
basic image transform tools (flip / mirror / resize canvas)
save images as a 16-color greyscale (which will import back into Strike with all patterns intact), or as 1-bit black and white image
autosave (see notes)
Animation playground
We’d like to show you a new way to create hand-drawn animation. So playful you’ll think it’s a toy, but it's secretly a robust app with a reimagined UI for animators and creators.
Wonderfully musical
Taking inspiration from music creation tools, using Looom feels more like playing an instrument than operating software - exploring lines, shapes and colors through loopable time and rhythm.
Everyone in the loop
Looom is all about looping animation with a smile. It was designed for professionals and beginners of any age, and is already being used by some influential indie animators.
The new Collection online
From Dürer to the Rosetta Stone, explore 4.5 million objects.
The database is based on the British Museum's collection management tool, where we record what we know about our collection. It was created for the Museum to store information for its own use, and is therefore full of specialised terms, abbreviations and shorthand.
The Museum has been working on the database for more than 40 years and, even with more than two million records, we've only catalogued about half of the collection. We're adding and improving records every day but, even so, an object record may not have been checked. In many cases, the most recent research has not yet been added. There will be mistakes and omissions, but the Museum chooses to publish the data, rather than hold it until it is 'finished', as there will always be new information about an object. Only personal and sensitive information has been withheld.
Stream HD : http://stream.p-node.org/dab.mp3
∏-node is an experimental platform for the development of an hybrid web/FM/DAB+ radio format. Through the interlinking of different approaches, tools, technologies and networks a decentralised broadcast structure is established where each of the network’s nodes serves to both receive and transmit information. Such a structure seeks to break with the classic one-way communication scheme, substituting it with a horizontal peer-to-peer model.
∏-node wants to explore the many dimensions of radio – its physicality (ether, radio waves and the electromagnetic spectrum), its spatiality (bandwidth, frequencies), its infrastructure (network of radio receivers/emitters), its methods of production and editorial content management (programming boards/teams, recording studios), its methods of metadata reception (RDS/SDR), its history (free radio and pirate radio movements), and its legislation. Most importantly, π-node also wants to examine the future role and potential of radio in a time when everything is going digital.
Aleatoricism ( /ˌeɪ̯liəˈtɔrəsɪzm̩, -ˈtɒr-, ˌæli-/ ey-lee-uh-TAWR-uh-siz-uhm, -TOR-, al-ee), the noun associated with the adjectival aleatory is a term popularised by the musical composer Pierre Boulez, but also Witold Lutoslawski and Franco Evangelisti, for compositions resulting from "actions made by chance", with its etymology deriving from alea, Latin word for "dice" It now applies more broadly to art created as a result of such a chance-determined process. The term was first used "in the context of electro-acoustics and information theory" to describe "a course of sound events that is determined in its framework and flexible in detail", by Belgian-German physicist, acoustician, and information theorist Werner Meyer-Eppler.In practical application, in compositions by Mozart and Kirnberger, for instance, the order of the measures of a musical piece were left to be determined by throwing dice, and in performances of music by Pousseur (e.g., Répons pour sept musiciens, 1960), musicians threw dice "for sheets of music and cues". However, more generally in musical contexts, the term has had varying meanings as it was applied by various composers, and so a single, clear definition for aleatory music is defied. Aleatory should not be confused with either indeterminacy, or improvisation.
This is an interactive editor for making face filters with WebGL.
The language below is called GLSL, you can edit it to change the effect.
New rules for old games! The Board Game Remix Kit is a collection of tips, tweaks, reimaginings and completely new games that you can play with the board and pieces from games you might already own: Monopoly, Cluedo, Scrabble and Trivial Pursuit.
The 26 rule tweaks and new games include:
Full Houses: poker, but played with Monopoly properties
Citygrid: a single-player city-building game
Use Your Words: Scrabble with storytelling
Them's Fightin' Words: a game of making anagrams, and arguing about which one would win in a fight
Hunt the Lead Piping: hiding and searching for the Cluedo pieces in your actual house
Guess Who Done It: A series of yes/no questions to identify the murderer (contributed by Meg Pickard)
Zombie Mansion: use the lead piping to defend the Cluedo mansion
Judy Garland on the Moon with a Bassoon: a drawing game that uses the answers to trivia questions as prompts
The Board Game Remix Kit was originally released in 2010 by the company Hide&Seek (which closed in 2014). We are releasing it here as a pdf (for phones/computers) and an epub (for ereaders) under a CC-BY-SA license.
Libre and modular OSC / MIDI controller :
https://github.com/jean-emmanuel/open-stage-control/releases
a project to excavate shut down, abandoned web ruins and restore them to surfable, accessible, searchable, remixable condition
somewhere between a library and a living museum, we're working on experimental new ways to close the gap between archival and visibility of the web that was lost
launched
geocities
myspace music
on deck
aol hometown
netscape web sites
geocities japan
FortuneCity
tba
Raymond Queneau (1903-1976) was a French writer, closely associatd with the surrealists.
Cent mille milliards de poèmes is a book of ten poems. From them you can create 100,000,000,000,000 properly-formed sonnets.
Queneau was a founder of OULIPO, a group devoted to exploring and playing with language.
The book's exraordinary. Treat yourself. It's published by Gallimard and still in print.
This site is an English translation
You can see the basic poems or random poems, assemble your own poem or run a slide show.
New poems can be formed by replacing lines with any line that rhymes
Background material throws light on Queneau, the book and the translation. The poems are annotated.
https://github.com/msieg/deep-music-visualizer
https://www.instagram.com/deep_music_visualizer/
https://www.youtube.com/watch?v=L7R-yBZ5QYc
Want to make a deep music video? Wrap your mind around BigGAN. Developed at Google by Brock et al. (2018)¹, BigGAN is a recent chapter in a brief history of generative adversarial networks (GANs). GANs are AI models trained by two competing neural networks: a generator creates new images based on statistical patterns learned from a set of example images, and a discriminator tries to classify the images as real or fake. By training the generator to fool the discriminator, GANs learn to create realistic images.