Tinkersynth is an experimental art project. It lets you create unique generative art
by making serendipitous discoveries through experimentation.
More concretely, Tinkersynth is a design tool where you build art by poking at sliders and buttons. The goal isn't to provide a linear path to a specific piece of art, but rather to encourage experimentation. Tinkersynth prioritizes being delighted by unexpected effects rather than creating an intuitive, predictable tool.
In a former life, Tinkersynth was also a store which sold the rights to digital products, as well as physical fine-art prints.
Tinkersynth was created by me, Josh Comeau.
Cables is your model kit for creating beautiful interactive content. With an easy to navigate interface and results in real time, it allows for fast prototyping and prompt adjustments.
Working with cables is just as easy as creating cable spaghetti:
You are provided with a given set of operators such as mathematical functions, shapes and materials.
Connect these to each other using virtual cables to create the scene you have in mind.
Easily export your piece of work at any time. Embed it into your website or use it for any kind of creative installation.
This is the official on-line repository for the code from the Graphics Gems series of books (from Academic Press). This series focusses on short to medium length pieces of code which perform a wide variety of computer graphics related tasks. All code here can be used without restrictions. The code distributions here contain all known bug fixes and enhancements.
We describe a novel algorithm for extracting a resolution-independent vector representation from pixel art images, which enables magnifying the results by an arbitrary amount without image degradation. Our algorithm resolves pixel-scale features in the input and converts them into regions with smoothly varying shading that are crisply separated by piecewise-smooth contour curves. In the original image, pixels are represented on a square pixel lattice, where diagonal neighbors are only connected through a single point. This causes thin features to become visually disconnected under magnification by conventional means, and it causes connectedness and separation of diagonal neighbors to be ambiguous. The key to our algorithm is in resolving these ambiguities. This enables us to reshape the pixel cells so that neighboring pixels belonging to the same feature are connected through edges, thereby preserving the feature connectivity under magnification. We reduce pixel aliasing artifacts and improve smoothness by fitting spline curves to contours in the image and optimizing their control points.
Dribbble is show and tell for creatives.
Data Visualization is a transversal discipline which harnesses the immense power of visual communication in order to explain, in an understandable manner, the relationships of meaning, cause and dependency which can be found among the great abstract masse
Entre documentaire, fiction et poesie visuelle, UTO cherche en vain a produire de nouvelles formes... Nulle verite a trouver... Juste inventer et questionner, dire le reel autrement, en images et en sons...
Gabriel Uribe Portfolio
Your daily dose of design inspiration
Bienvenue sur oeil pour oeil, un blogue publie par la Societe des Designers Graphiques du Quebec (SDGQ) qui se consacre a la reflexion et l actualite dans le domaine du design graphique a l echelle locale et internationale.
The works of Roel Wouters
Quartz Composer Lab
Sunflow is an open source rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design.
Artist from Toulouse
Toolkit for building interactive information
Screensaver creating morphing abstract animation
Hacking methode for processing language
Made by mark coniglio
By andreas freise
Raster any image online
Processing gallery
Programming language for images and videos
All their works, videos
The Exploration of Computation