This is a list of smaller tools that might be useful in building your game/website/interactive project. Although I’ve mostly also included ‘standards’, this list has a focus on artful tools & toys that are as fun to use as they are functional.
The goal of this list is to enable making entirely outside of closed production ecosystems or walled software gardens.
Beats is a command-line drum machine. Feed it a song notated in YAML, and it will produce a precision-milled Wave file of impeccable timing and feel.
http://beatsdrummachine.com/tutorial/
http://tropone.de/2019/02/21/ungewoehnliche-wege-rhythmen-zu-programmieren-teil-2-beats-cl/
Field is a development environment for experimental code and digital art in the broadest of possible senses. While there are a great many development environments and digital art tools out there today, this one has been constructed with two key principles in mind:
Embrace and extend — rather than make a personal, private and pristine code utopia, Field tries to bridge to as many libraries, programming languages, and ways of doing things as possible. The world doesn't necessarily need another programming language or serial port library, nor do we have to pick and choose between data-flow systems, graphical user interfaces or purely textual programming — we can have it all in the right environment and we can both leverage the work of others and take control of our own tools and methods.
Live code makes anything possible — Field tries to replace as many "features" with editable code as it can. Its programming language of choice is Python — a world class, highly respected and incredibly flexible language. As such, Field is intensely customizable, with the glue between interface objects and data modifiable inside Field itself. Field takes seriously the idea that its user — you — are a programmer / artist doing serious work and that you should be able to reconfigure your tools to suit your domain and style as closely as possible.
This is the official on-line repository for the code from the Graphics Gems series of books (from Academic Press). This series focusses on short to medium length pieces of code which perform a wide variety of computer graphics related tasks. All code here can be used without restrictions. The code distributions here contain all known bug fixes and enhancements.
A extensive book introducing C++ and Openframeworks
Halide is a new programming language designed to make it easier to write high-performance image processing code on modern machines. Its current front end is an embedding in C++
Cinder is a peer-reviewed, free, open source C++ library for creative coding.
Quartz Composer Lab
Links to generative artworks
Blog of marius waltz
Open source processing code community
Open source creative software catalog