"MindCandy Volume 1: PC Demos." The movie explores the definition and roots of an artistic computer sub-culture known as the demoscene, a community that's given me endless inspiration since the 1980s.
In 1973, Orson Welles narrated this animated short, which features somewhat surreal artwork by Dick Oden. You can see more of Oden's work here.
The Allegory of the Cave illustrates Plato's view of knowledge as presented in Book VII of The Republic: in ordinary experience, we see only shadows of the true world, which we can only behold by pursuing rigorous philosophical analysis.
This is not the only time "The Cave" has been set to film in some form. Open Culture readers may recall this brilliant version done with claymation. Gluttons for punishment may wish to peruse this collection of 20 YouTube versions at PartiallyExaminedLife.com, many of them frightfully amateurish and some of them presenting a warped and/or incomprehensible version of the story.
One of our most innovative, popular thinkers takes on-in exhilarating style-one of our key questions: Where do good ideas come from?
With Where Good Ideas Come From, Steven Johnson pairs the insight of his bestselling Everything Bad Is Good for You and the dazzling erudition of The Ghost Map and The Invention of Air to address an urgent and universal question: What sparks the flash of brilliance? How does groundbreaking innovation happen? Answering in his infectious, culturally omnivorous style, using his fluency in fields from neurobiology to popular culture, Johnson provides the complete, exciting, and encouraging story of how we generate the ideas that push our careers, our lives, our society, and our culture forward.
Beginning with Charles Darwin's first encounter with the teeming ecosystem of the coral reef and drawing connections to the intellectual hyperproductivity of modern megacities and to the instant success of YouTube, Johnson shows us that the question we need to ask is, What kind of environment fosters the development of good ideas? His answers are never less than revelatory, convincing, and inspiring as Johnson identifies the seven key principles to the genesis of such ideas, and traces them across time and disciplines.
Most exhilarating is Johnson's conclusion that with today's tools and environment, radical innovation is extraordinarily accessible to those who know how to cultivate it. Where Good Ideas Come From is essential reading for anyone who wants to know how to come up with tomorrow's great idea
Retouches features a series of repeated visual cycles, an animation painted on celluloid that examines transformation in the world around us.
As with 78 tours and Jeu, Georges Schwizgebel tries to grasp the ungraspable -- movement itself -- by playing with notions of perception and representation, changing the balance of shapes for amazing metamorphoses. He turns someone going upstairs into a hurdler and hair being brushed into a windswept forest; as for a tennis game, the ball remains motionless and the court whirls spectacularly around it.
Finally the film calms down into an image of a sleeping woman perhaps dreaming of the very images we ourselves have just observed. Retouches is the virtuoso dream of a visual acrobat.
Curious events befall Cowboy, Indian, and Horse as they repeatedly fall into deep sleep. Dir. Vincent Patar et Stephane Aubier. / Belgium / 2003 / http://www.paniqueauvillage.com
Le Pic Pic Andre Shoow est une serie de court metrages d'animation de quatre episodes realises par Vincent Patar et Stephane Aubier. http://www.picpicandre.be/
Le Pic Pic Andre Shoow est une serie de court metrages d'animation de quatre episodes realises par Vincent Patar et Stephane Aubier. http://www.picpicandre.be/
A stop-animation piece that provides an abridged history of war, told through the foods of the countries in conflict // http://tv.boingboing.net/2008/02/28/history-of-war-throu.html
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