The Voynichese project (VP) defines a simple syntax for querying words in the Voynich Manuscript. While this syntax is only used internally, by the VP's query processor, it's important to be aware of how it operates in order to effectively query the manuscript.
Note that, unlike most query languages, Voynichese queries are evaluated at the word level. As such, word delimiters like whitespace and punctuation are not allowed.
Voynichese queries may use the following characters:
a,c,d,e,f,g,h,i,k,l,m,n,o,p,q,r,s,t,v,x,y,z,*,^,$
The characters a-z each match the corresponding EVA character.
The wildcard character "*" matches one or more EVA characters. Note that the wildcard may also be represented as a dash "-", for example when used in an URL.
The "^" character matches the start of a word.
The "$" character matches the end of a word.
For example, the query ^daiin$ will exactly match the EVA word daiin, whereas the query daiin (excluding the ^ and $ symbols) will match any EVA word containing daiin, such as chodaiindy.
The papers summarized here are mainly from 2017 onwards.
Please refer to the Survey paper(Image Aesthetic Assessment:An Experimental Survey) before 2016.
As an editorial and curatorial platform, HOLO explores disciplinary interstices and entangled knowledge as epicentres of critical creative practice, radical imagination, research, and activism
Comprehensive overview of existing tools, strategies and thoughts on interacting with your data
TLDR: when I read I try to read actively, which for me mainly involves using various tools to annotate content: highlight and leave notes as I read. I've programmed data providers that parse them and provide nice interface to interact with this data from other tools. My automated scripts use them to render these annotations in human readable and searchable plaintext and generate TODOs/spaced repetition items.
In this post I'm gonna elaborate on all of that and give some motivation, review of these tools (mainly with the focus on open source thus extendable software) and my vision on how they could work in an ideal world. I won't try to convince you that my method of reading and interacting with information is superior for you: it doesn't have to be, and there are people out there more eloquent than me who do that. I assume you want this too and wondering about the practical details.
The “Research” section on this website represents the in-the-making process of the What Music Really İs manual as an interactive presentation, book, and featured documentary. It wishes to be the scientific & mystical knowledge base on the science of music: harmonics, sound, acoustics, tuning and all else related.
“What Music Really İs” is a statement. It is not a question, and not a theory. It is a fact. “What Music Really İs: The Manual for The 3rd Millennium Musician, Spiritual Seeker and Free Energy Discoverer” together with “Harmonic Series Hearing Study for the Liberated Ear”: the only True Ear Training lessons for the development of Perfect Aural Frequency and Harmonic Sonic Distance Recognition are currently the single resources that present music for what it really is, without points of view or centers of interest.
All the concepts presented here are not the result of historical practice, do not adhere to any philosophy, are not linked to any school of taught and do not specifically endorse any form of institutionalized, academic- or esoteric-type of content. The form in which all facts are presented does not make use of any standard (modern or ancient) music theory or nomenclature.
A collaborative reading experiment with Mary Shelley’s classic novel.
Frankenbook is a collective reading and collaborative annotation experience of the original 1818 text of Frankenstein; or, The Modern Prometheus, by Mary Wollstonecraft Shelley. The project launched in January 2018, as part of Arizona State University’s celebration of the novel’s 200th anniversary. Even two centuries later, Shelley’s modern myth continues to shape the way people imagine science, technology, and their moral consequences. Frankenbook gives readers the opportunity to trace the scientific, technological, political, and ethical dimensions of the novel, and to learn more about its historical context and enduring legacy.
We describe a novel algorithm for extracting a resolution-independent vector representation from pixel art images, which enables magnifying the results by an arbitrary amount without image degradation. Our algorithm resolves pixel-scale features in the input and converts them into regions with smoothly varying shading that are crisply separated by piecewise-smooth contour curves. In the original image, pixels are represented on a square pixel lattice, where diagonal neighbors are only connected through a single point. This causes thin features to become visually disconnected under magnification by conventional means, and it causes connectedness and separation of diagonal neighbors to be ambiguous. The key to our algorithm is in resolving these ambiguities. This enables us to reshape the pixel cells so that neighboring pixels belonging to the same feature are connected through edges, thereby preserving the feature connectivity under magnification. We reduce pixel aliasing artifacts and improve smoothness by fitting spline curves to contours in the image and optimizing their control points.
Rekall est un logiciel destiné à l’ensemble des arts de la scène (théâtre, danse, musique, cirque, marionnettes, performance…) et aux installations interactives.
Rekall permet de :
Rekall est conçu pour :
Rekall documente un spectacle à plusieurs moments de sa vie :
New research reveals why people like to reread books, re-watch movies and generally repeat the same experiences over and over again. It’s not addictive or ritualistic behavior, but rather a conscious effort to probe deeper layers of significance in the revisited material, while also reflecting on one's own growth through the lens of the familiar book, movie or place.
The concept of multiple discovery is the hypothesis that most scientific discoveries and inventions are made independently and more or less simultaneously by multiple scientists and inventors.
Ce site met a la disposition de chacun l ensemble des informations associant les membres de l equipe a la communaute nationale et internationale des chercheurs en arts plastiques. Actualites, appels a projets, expositions, publications
Loop.pH specialise in the design and research of environmentally responsive textiles & structures for the built environment.
A resource hub about climate change for artists, writers and activists
Design + research in architecture
Media mirror, mutli touch interaction http://mrl.nyu.edu/~jhan/
Digital art that makes use real-time data source
On a graphical interaction surface
The free encyclopedia
Blog of nicolas nova
Observatoire des arts et des technosciences
Institut de Recherche et Coordination Acoustique