Cables is your model kit for creating beautiful interactive content. With an easy to navigate interface and results in real time, it allows for fast prototyping and prompt adjustments.
Working with cables is just as easy as creating cable spaghetti:
You are provided with a given set of operators such as mathematical functions, shapes and materials.
Connect these to each other using virtual cables to create the scene you have in mind.
Easily export your piece of work at any time. Embed it into your website or use it for any kind of creative installation.
A platform for interactive spaces, interactive environments, interactive objects and prototyping.
tramontana leverages the capabilities of the object that we have all come to carry with us anywhere, all the time, our smartphones. With libraries for Processing, Javascript and openFrameworks you can access the inputs and outputs of one or more smartphones to easily and quickly prototype interactive spaces, connected products or just something you’d like to be wireless. What used to involve complex tasks like networking, native app development, etc. can now be created with a single sketch on your computer.
An open source collection of 20+ computational design tools for Clojure & Clojurescript by Karsten Schmidt.
In active development since 2012, and totalling almost 39,000 lines of code, the libraries address concepts related to many displines, from animation, generative design, data analysis / validation / visualization with SVG and WebGL, interactive installations, 2d / 3d geometry, digital fabrication, voxel modeling, rendering, linked data graphs & querying, encryption, OpenCL computing etc.
Many of the thi.ng projects (especially the larger ones) are written in a literate programming style and include extensive documentation, diagrams and tests, directly in the source code on GitHub. Each library can be used individually. All projects are licensed under the Apache Software License 2.0.
Spacebrew is an open, dynamically re-routable software toolkit for choreographing interactive spaces. Or, in other words, a simple way to connect interactive things to one another. Every element you hook up to the system is identified as either a subscriber (reading data in) or a publisher (pushing data out). Data is in one of three standardized formats: a boolean (true/false), a number range (0-1023) or a string (text); it can also be sent as a custom format you specify. Once these elements are set up, you can use a web based visual switchboard to connect or disconnect publishers and subscribers to each other.
This project is an online interactive featuring the Eagle lunar landing. The presentation includes original Apollo 11 spaceflight video footage, communication audio, mission control room conversations, text transcripts, and telemetry data, all synchronized into an integrated audio-visual experience.
Until today, it has been impossible to comprehensively experience mankind's shining exploratory accomplishment in a singular experience. We have compiled hours of content available from public domain sources and various NASA websites. Thamtech staff and volunteers generously devoted their time to transcribe hours of speech to text. By using simultaneous space and land based audio and video, transcripts, images, spacecraft telemetry, and biomedical data—this synchronized presentation reveals the Moon Shot as experienced by the astronauts and flight controllers.
Our goal is to capture a moment in history so that generations may now relive the events with this interactive educational resource. The world remembers the moon landing as a major historical event but often fails to recognize the scale of the mission. This interactive resource aims to educate visitors while engaging them with the excitement of manned-spaceflight to build a passion for scientific exploration.
pocode is an open-source C++ library designed by Potion for the production of interactive media across multiple platforms. pocode provides a robust, high-performance software infrastructure that allows for the creation of all types of software, from simple visual sketches to elegant mobile apps to entire software applications.
At the center of pocode’s design is a desire to make an all-purpose software library that is as simple to use as it is efficient and powerful. Thanks to pocode’s object-oriented architecture, applications stay organized and take care of themselves. Objects draw themselves, maintain their state and can be changed at any time. pocoders don’t have to worry about the intricacies of event routing, the details of threaded image loading or the pitfalls of shader construction. All of these processes are handled automatically.
At the same time, pocode is an open system that allows pocoders to dive deep into the software architecture and implement alternative methods of their own. Because of pocode’s modular design, this kind of tinkering and re-engineering can place without altering the library itself. pocoders can also extend pocode with their own poObjects, and share them with other pocoders. Since all poObjects fit within pocode’s object-oriented framework, shared poObjects can easily be incorporated into new applications, even across platforms.
While we have designed pocode with great intentionality, we see it as a work in progress. pocode is an evolving platform that will change over time in response to user feedback and to new technologies. Simply put, we want pocode to be the simplest, most useful and most technically sound software library available anywhere for the creation of interactive media.
The SEC is a collection of blocks for the free open-source program EyesWeb that have been specifically designed for real-time gesture recognition.
The viewer’s face is captured in real time; its size and location on the screen is determined and matched to a series of images stored in a database.
Explore museums from around the world, discover and view hundreds of artworks at incredible zoom levels, and even create and share your own collection of masterpieces.
An evolving collection of innovative, interactive stories exploring the world – and our place in it – from uniquely Canadian points of view.
Conductor turns the New York subway system into an interactive string instrument. Using the MTA’s actual subway schedule, the piece begins in realtime by spawning trains which departed in the last minute.
Interaction archive aims to bring together interactive projects that explore interaction between man and the physical built environment.
In our experimental design project Jekyll and Hyde we explore and demonstrate the new possibilities opened up by the use of augmented reality technology in the printing sector.
Based on the novel “The Strange Case of Dr. Jekyll and Mr. Hyde” we created a book which offers additional multimedia content when combined with the screen. Rather than just putting 3D-Models over the book, we tried to find unusual ways to combine analog and digital content.
The work is a collection of applications that were developed through experiments and design studies.
Software “Unifeye Design” by Metaio
A robotic curtain protects from nosey looks of pedestrians passing by. More about it on http://www.niklasroy.com - Music by holy Konni http://www.freizeitmeister.org
Field is an open-source software project initiated by OpenEnded Group, for the creation of their digital artworks. It is an environment for writing code to rapidly and experimentally assemble and explore algorithmic systems. It is visual, it is hybrid, it
Blog about Game Design, Games and Computer Art
Synesketch is an artistic software library with synesthetic abilities, created by Uroi Krcadinac. It is a Web's first free open-source textual emotion recognition and visualization engine code that feels the words visually!
Over sixty participants gathered in Banff to consider strategies and ideas that allow those working with new media to better reflect and act upon the economic, social, cultural, natural and technological synergies and dichotomies of our changing world.
As the niche genre of software art expands beyond the web and into mobile devices, media artists are finding ways to integrate their work into a new form of business model.
We are three digital artists Marc Downie, Shelley Eshkar, and Paul Kaiser who create works for stage, screen, gallery, page, and public space.
El taller d escenografia augmentada proposa, mitjancant l assaig practic, la confeccio d escenografies teatrals hibridant les noves disciplines audiovisuals amb el disseny escenografic classic.
Processing visualization language to JavaScript, using the Canvas element.
Theturn.tv is an interactive site framing the music and visual work of Fredo Viola.
Libavg is a high-level multimedia platform with a focus on interactive installations. It is meant to pick up where Macromedia Director and Adobe Flash leave off and gives you high-quality hardware-accelerated visuals as well as easy and flexible authoring
A book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution
The MultiTouch Cell. A ready to roll multitouch display that contains everything one needs to build a multitouch installation.
This example is taken from the book "Gallop!" by Rufus Butler Seder
CUBIT is an interactive surface for multitouch interactions. It was designed with the intention to redefine visual computing and depart from the mouse pointer paradigm.
UnitedVisualArtists are producers, directors and designers of performance video, environmental graphics and real-time software and for a variety of media, permanent installations and live events.
Festival internacional de artes electronicas y video, Mexico
ALAVs 2.0 (Autonomous Light Air Vessels) are networked objects that communicate the concept of connectivity among people, objects, and the environment.
Tracking Your Fingers with the Wiimote, Low-Cost Multi-point Interactive Whiteboards Using the Wiimote, Head Tracking for Desktop VR Displays using the Wii Remote
Theodore Watson is an interactive artist and designer living in Amsterdam.
humeurs et etats des arts numeriques a l ERG et ailleurs
Eyebeam artist
Artista multimedia e Ingeniero en Sistemas de Informacion (U.T.N.). Integrante del grupo Proyecto Biopus ( www.biopus.com.ar ), primer Premio MAMBA/Telefonica de Arte y Tecnologia 2006.