Chaotica is a next-generation fractal art application, designed for both novices and professional artists.
Novice users can enjoy editing randomised fractals to produce stunning HD wallpapers and animations.
Professional users will particularly value the fast, modern rendering engine. High quality animations and huge images for print are easily produced, with real-time imaging controls that will dramatically accelerate your workflow.
What is fractal art?
Fractal art is a digital art medium with a very rich creative space, based on geometry and recursion.
Chaotica's user interface abstracts much of the maths away to provide a fluid artistic process.
Since its invention in 1981, IFS fractals have been popularised by Flam3 and Apophysis. Chaotica extends the creative possibilities of these programs in a powerful, production-oriented environment.
Some example here : https://www.tfmstyle.com/fractality-project
SpaceEngine is a realistic virtual Universe you can explore on your computer. You can travel from star to star, from galaxy to galaxy, landing on any planet, moon, or asteroid with the ability to explore its alien landscape. You can alter the speed of time and observe any celestial phenomena you please. All transitions are completely seamless, and this virtual universe has a size of billions of light-years across and contains trillions upon trillions of planetary systems. The procedural generation is based on real scientific knowledge, so SpaceEngine depicts the universe the way it is thought to be by modern science. Real celestial objects are also present if you want to visit them, including the planets and moons of our Solar system, thousands of nearby stars with newly discovered exoplanets, and thousands of galaxies that are currently known.
This is the official on-line repository for the code from the Graphics Gems series of books (from Academic Press). This series focusses on short to medium length pieces of code which perform a wide variety of computer graphics related tasks. All code here can be used without restrictions. The code distributions here contain all known bug fixes and enhancements.
Embroidermodder is a free machine embroidery software program which allows editing, scaling, and translating sewing machine embroidery files to a variety of formats. It allows the user to add custom modifications to their embroidery designs.
The user interface has been written from scratch using C++. It harnesses the powerful Qt framework to achieve platform independence. The 3 major desktop operating systems (Windows, Mac and Linux) will be targeted.
In addition to the desktop, it already works with the Raspberry Pi and we have a working demo of our code running on an Arduino. This will pave the way for low cost open source embroidery machines. We would also like to collaborate with the creators of the Smoothieboard so anyone who has one of those boards could also benefit from our work.
Very few other embroidery applications are cross-platform, with most only able to natively run on Windows. Our interface is very consistent across all platforms we support so there is no need to re-learn the interface when using it on a different operating system.
The interface itself is a CAD/CAM software but tailored for embroidery. This is intentional since both CAD and embroidery use vector formats and the embroidery machines are really just specialized CNC equipment (I.E. 3D Printers, CNC Laser Cutters, CNC Routers, CNC Lathes). So if you are interested in or familiar with CAD/CAM, then it will be possible to use it in that fashion also.
The interface is very similar to existing CAD applications so existing CAD users should be able to start using it immediately with little or no learning curve. It also incorporates additional features which are typically present in less precise graphics applications, such as the auto-adjusting ruler and an easily accessible undo history.
The first commercially available brainwave to synthesizer (both CV and MIDI) interface on the worldwide market.
By using the Neurosky Mindwave headset you can coax your brain activity to change every parameter of sound, light and video devices in your performance or studio.
PatterNodes is a procedural design to for creating graphical patterns, animations or illustrations based on repetitions. This is done by defining a sequence of steps that describes the design, using nodes and connections between them. PatterNodes is designed from the start to make it easy to tweak things to see how they turn out. Therefore the resulting design output is always shown in the bottom preview view, repeated for patterns and updating in real time with any changes, giving you instant feedback of what the end result will be.
While the software can be used to create many types of illustrations and animations it's primarily aimed at pattern creation. To make pattern creation easier PatterNodes also includes a lot of nodes that automatically perform common tedious tasks like repeating elements at the tile edges to make the pattern seamless, or randomizing different aspects (like color, position, rotation..) of the elements in a pattern to give it a little more life.
https://creativepro.com/review-patternodes/
https://www.behance.net/lostminds
Lumen is a Mac App that makes it easy for you to create engaging visuals in real time. Use the same process with Lumen as you would with a hardware video synth, but with modern features only software can provide. With a semi-modular design that is both playable and deep, Lumen is the perfect way to get into video synthesis.
A free and open-source intermedia sequencer
Enables precise and flexible scripting of interactive scenarios. Control and score any OSC-compliant software or hardware : Max/MSP, PureData, OpenFrameworks, Processing...
An open source collection of 20+ computational design tools for Clojure & Clojurescript by Karsten Schmidt.
In active development since 2012, and totalling almost 39,000 lines of code, the libraries address concepts related to many displines, from animation, generative design, data analysis / validation / visualization with SVG and WebGL, interactive installations, 2d / 3d geometry, digital fabrication, voxel modeling, rendering, linked data graphs & querying, encryption, OpenCL computing etc.
Many of the thi.ng projects (especially the larger ones) are written in a literate programming style and include extensive documentation, diagrams and tests, directly in the source code on GitHub. Each library can be used individually. All projects are licensed under the Apache Software License 2.0.
Open Stage Control is a libre desktop OSC bi-directionnal control surface application. It's built with HTML, JavaScript & CSS on top of Electron framework
Download here : https://github.com/jean-emmanuel/open-stage-control/releases
PabloDraw is an Ansi/Ascii text and RIPscrip vector graphic art editor/viewer with multi-user capabilities.
Artificial Neural Networks have spurred remarkable recent progress in image classification and speech recognition. But even though these are very useful tools based on well-known mathematical methods, we actually understand surprisingly little of why certain models work and others don’t. So let’s take a look at some simple techniques for peeking inside these networks.
We train an artificial neural network by showing it millions of training examples and gradually adjusting the network parameters until it gives the classifications we want. The network typically consists of 10-30 stacked layers of artificial neurons. Each image is fed into the input layer, which then talks to the next layer, until eventually the “output” layer is reached. The network’s “answer” comes from this final output layer.
One of the challenges of neural networks is understanding what exactly goes on at each layer. We know that after training, each layer progressively extracts higher and higher-level features of the image, until the final layer essentially makes a decision on what the image shows. For example, the first layer maybe looks for edges or corners. Intermediate layers interpret the basic features to look for overall shapes or components, like a door or a leaf. The final few layers assemble those into complete interpretations—these neurons activate in response to very complex things such as entire buildings or trees.
One way to visualize what goes on is to turn the network upside down and ask it to enhance an input image in such a way as to elicit a particular interpretation. Say you want to know what sort of image would result in “Banana.” Start with an image full of random noise, then gradually tweak the image towards what the neural net considers a banana (see related work in [1], [2], [3], [4]). By itself, that doesn’t work very well, but it does if we impose a prior constraint that the image should have similar statistics to natural images, such as neighboring pixels needing to be correlated.
Automatic Cinema aims at an artistic audience. The software can be used for exhibitions or installations, where a variety of media are served on various screens and channels – syncronized or not. Since all media assets are stored in a database, Automatic Cinema is also useful for documentarists and researchers with a structural approach to their material. And last but not least, Automatic Cinema is open source and can be developed by anybody. Instead of cutting a bunch of videoclips the hard way, Automatic Cinema generates countless versions based upon predefined styles. Probably, you'll end up seeing a movie you've never been thinking of — serendipity in it's best way.
Playscii is an open source ASCII art program, the successor to EDSCII. It runs on Windows and Linux, and will run on Mac OSX soon after a bit more work.
More info: http://vectorpoem.com/playscii/
Please note that Playscii is open source, still in early development, and is offered as a pay-what-you-want download here on itch. Testing and bug reports are appreciated!
Echo Nest Remix is the Internet Synthesizer. Make amazing things from music, automatically.
Turn any music or video into Python or JavaScript code.
Echo Nest Remix lets you remix, re-edit, and reimagine any piece of music and video, automatically and algorithmically.
Remix has done the following: played a song forever, walkenized and cowbellized hundreds of thousands of songs in a week, reversed basically everything, beat matched two songs, split apart DJ mixes by their individual tracks, made new kinds of video mashups, corrected sloppy drumming, synced video to a song, transitioned between multiple covers of the same song, made a cat play piano, and taught dogs to play dubstep. Check out all the examples here.
Remix is available as an open source SDK for you to use, for Mac, Linux, and Windows:
Install for Python: sudo pip install remix
. Full installation details, packages for Mac and Windows, and complete Python documentation are here.
Try JavaScript: Test out remix.js here.
Download JavaScript: remix.js. Full JavaScript install details and documentation are here.
Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU. It is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind.
We describe a novel algorithm for extracting a resolution-independent vector representation from pixel art images, which enables magnifying the results by an arbitrary amount without image degradation. Our algorithm resolves pixel-scale features in the input and converts them into regions with smoothly varying shading that are crisply separated by piecewise-smooth contour curves. In the original image, pixels are represented on a square pixel lattice, where diagonal neighbors are only connected through a single point. This causes thin features to become visually disconnected under magnification by conventional means, and it causes connectedness and separation of diagonal neighbors to be ambiguous. The key to our algorithm is in resolving these ambiguities. This enables us to reshape the pixel cells so that neighboring pixels belonging to the same feature are connected through edges, thereby preserving the feature connectivity under magnification. We reduce pixel aliasing artifacts and improve smoothness by fitting spline curves to contours in the image and optimizing their control points.
Spacebrew is an open, dynamically re-routable software toolkit for choreographing interactive spaces. Or, in other words, a simple way to connect interactive things to one another. Every element you hook up to the system is identified as either a subscriber (reading data in) or a publisher (pushing data out). Data is in one of three standardized formats: a boolean (true/false), a number range (0-1023) or a string (text); it can also be sent as a custom format you specify. Once these elements are set up, you can use a web based visual switchboard to connect or disconnect publishers and subscribers to each other.
Rekall est un logiciel destiné à l’ensemble des arts de la scène (théâtre, danse, musique, cirque, marionnettes, performance…) et aux installations interactives.
Rekall permet de :
Rekall est conçu pour :
Rekall documente un spectacle à plusieurs moments de sa vie :
Videogrep is a python script that searches through dialog in videos and then cuts together a new video based on what it finds. Basically, it’s a command-line “supercut” generator. The code is here on github.
The script searches through a video’s associated subtitle file (which needs to be in the same folder as the video, in standard .srt format), identifies timestamps for the dialog, and then uses the wonderful moviepy library to generate the new final cut.
IanniX is a graphical open source sequencer, based on Iannis Xenakis works, for digital art. IanniX syncs via Open Sound Control (OSC) events and curves to your real-time environment.
Vezér enables control of realtime video software, and any MIDI or OSC enabled environments, through the use of timeline based MIDI and OSC automations.
GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse. The program is mostly developed on Linux and Windows, but is also portable on many other platforms.
GAmuza is an Hybrid Live Coding/Modular application, for interactive design developing, live audiovisual performance and generative art teaching.
SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.
SuperCollider was written by James McCartney over a period of many years, and is now an open source (GPL) project maintained and developed by various people. It is used by musicians, scientists, and artists working with sound. For some background, see SuperCollider described by Wikipedia.
LiveCode is an award winning, high performance, programming environment which has been designed with ease of use and productivity in mind. It is a powerful and feature rich, high level development platform with an intuitive graphical user interface and a unique English programming language. It has a fast and easy to use compile free workflow which produces immediate results. Apps developed in LiveCode can be written once and quickly deployed on all popular platforms - mobile, desktop and server. LiveCode apps include ebooks, games, business automation, entertainment, medical, health, sports, nature etc
PixiVisor is a revolutionary tool for audio-visual experiments. Simple and fun, cross-platform application with unlimited potential for creativity! It consists of two parts: Transmitter and Receiver. Transmitter converts the video (static 64x64 image or 10FPS animation) to sound, pixel by pixel (progressive scan). This lets you listen to the sound of your image. But the main function of the Transmitter is to transmit the signal to the receiving devices. Receiver converts the sound (from microphone or Line-in input) back to video. You can set the color palette for this video, and record it to animated GIF file.
Duration is a timeline for creative coding. Create live performances, interactive installations, and music visualizations by synchronously composing servos, lighting, and projection.
Duration integrates with Processing, Max, VDMX, OpenFrameworks, Unity3d, Quartz, and any other OSC enabled environment.
The video accompanying our SIGGRAPH 2012 paper "Eulerian Video Magnification for Revealing Subtle Changes in the World". Read more about it here: http://people.csail.mit.edu/mrub/vidmag/
Gifsicle is a command-line tool for creating, editing, and getting information about GIF images and animations. Making a GIF animation with gifsicle is easy:
gifsicle --delay=10 --loop *.gif > anim.gif
Extracting framesfrom animations is easy too:
gifsicle anim.gif '#0' > firstframe.gif
You can also editanimations by replacing, deleting, or inserting frames:
gifsicle -b anim.gif --replace '#0' new.gif
Some more gifsicle features:
Two other programs are included with gifsicle: gifview is a lightweight animated-GIF viewer which can show animations as slideshows or in real time, and gifdiff compares two GIFs for identical visual appearance.
Manuel français : http://www.traduction.cc/traduction/Manuel-Gifsicle-12.html
pocode is an open-source C++ library designed by Potion for the production of interactive media across multiple platforms. pocode provides a robust, high-performance software infrastructure that allows for the creation of all types of software, from simple visual sketches to elegant mobile apps to entire software applications.
At the center of pocode’s design is a desire to make an all-purpose software library that is as simple to use as it is efficient and powerful. Thanks to pocode’s object-oriented architecture, applications stay organized and take care of themselves. Objects draw themselves, maintain their state and can be changed at any time. pocoders don’t have to worry about the intricacies of event routing, the details of threaded image loading or the pitfalls of shader construction. All of these processes are handled automatically.
At the same time, pocode is an open system that allows pocoders to dive deep into the software architecture and implement alternative methods of their own. Because of pocode’s modular design, this kind of tinkering and re-engineering can place without altering the library itself. pocoders can also extend pocode with their own poObjects, and share them with other pocoders. Since all poObjects fit within pocode’s object-oriented framework, shared poObjects can easily be incorporated into new applications, even across platforms.
While we have designed pocode with great intentionality, we see it as a work in progress. pocode is an evolving platform that will change over time in response to user feedback and to new technologies. Simply put, we want pocode to be the simplest, most useful and most technically sound software library available anywhere for the creation of interactive media.
Kiwix is an offline reader for Web content. It's especially intended to make Wikipedia available offline (see features). This is done by reading the content of the project stored in a file format ZIM, a high compressed open format with additional meta-data.
CV Dazzle™ is camouflage from computer vision (CV). It is a form of expressive interference that combines makeup and hair styling (or other modifications) with face-detection thwarting designs.
The AntiMap is an Open Source creative toolset for recording and visualising your own data. The project currently consists of a smart phone utility application (AntiMap Log) for data capture, and a couple of web/desktop applications.
The Free Software Directory is a project of the Free Software Foundation (FSF). We catalog useful free software that runs under free operating systems — particularly the GNU operating system and its GNU/Linux variants.
iProcessing is an open programming framework to help people develop native iPhone applications using the Processing language. It is an integration of the Processing.js library and a Javascript application framework for iPhone.
Le logiciel Lignes de temps met à profit les possibilités d’analyse et de synthèse offertes par le support numérique. Inspirées par les «timelines» ordinairement utilisées sur les bancs de montage numérique,
Plask is a multimedia programming environment.
Fluxus is a rapid prototyping, playing and learning environment for 3D graphics, sound and games.