2005 - 2017

Interface 216 Interface

  1. Open Stage Control is a libre desktop OSC bi-directionnal control surface application. It's built with HTML, JavaScript & CSS on top of Electron framework


    Download here : https://github.com/jean-emmanuel/open-stage-control/releases



    • mouse & multi-touch sensitive widgets
    • modular & responsive layout
    • built-in live editor
    • bi-directionnal osc bindings
    • headless server mode with any number of clients using chromium
    • app state store / recall & import / export
    • themes
    9 months ago / / /
  2. [ About Re:Sound Bottle -second mix- ]
    Experimental sound medium that transforms recorded everyday sounds into music

    [ Concept ]
    • Allows anyone to create music using sounds from daily life
    • Communication that arises from intuitive sound interaction

    The conventional way of experiencing music is usually through existing technologies such as the ipod or the radio. However, this style of experiencing music takes place in a given form; is static and as a result leaves us dissatisfied.

    To really enjoy music, we need to find music through sounds around us. We need to stop being tied down with new gadgets that provide the music for us, but to search for music ourselves.

    A series of ideas like these lead me to create this device.

    This creation's main concept is to record sounds from daily life. It is the concept of ‘collecting sounds in a bottle’. You choose the sounds collected in the bottle. Using everyday sounds as a musical component establishes a new understanding of the sounds we listen to everyday. By collecting your own sampling of sounds, you encounter a unique piece of music that can be experienced only once.

    This device will bring a smile to anyone, as many will be able to experience the charm of music, leading them to turn music into something they love and adore.

    Created by Jun Fujiwara

    2 years ago / / / / /
  3. Spacebrew is an open, dynamically re-routable software toolkit for choreographing interactive spaces. Or, in other words, a simple way to connect interactive things to one another. Every element you hook up to the system is identified as either a subscriber (reading data in) or a publisher (pushing data out). Data is in one of three standardized formats: a boolean (true/false), a number range (0-1023) or a string (text); it can also be sent as a custom format you specify. Once these elements are set up, you can use a web based visual switchboard to connect or disconnect publishers and subscribers to each other.

    2 years ago / / /

  4. It can be a tricky task to debug and visualize realtime data on the Arduino board. You are usually stuck with the standard serial output, as the complexity of your Arduino code grows this makes it impossible to comprehend what is actually going on inside the board. To solve this I have created a little library that will enable you to create your own custom GUI for your Arduino projects.

  5. This project is an online interactive featuring the Eagle lunar landing. The presentation includes original Apollo 11 spaceflight video footage, communication audio, mission control room conversations, text transcripts, and telemetry data, all synchronized into an integrated audio-visual experience.

    Until today, it has been impossible to comprehensively experience mankind's shining exploratory accomplishment in a singular experience. We have compiled hours of content available from public domain sources and various NASA websites. Thamtech staff and volunteers generously devoted their time to transcribe hours of speech to text. By using simultaneous space and land based audio and video, transcripts, images, spacecraft telemetry, and biomedical data—this synchronized presentation reveals the Moon Shot as experienced by the astronauts and flight controllers.

    Our goal is to capture a moment in history so that generations may now relive the events with this interactive educational resource. The world remembers the moon landing as a major historical event but often fails to recognize the scale of the mission. This interactive resource aims to educate visitors while engaging them with the excitement of manned-spaceflight to build a passion for scientific exploration.

    3 years ago / /
  6. WiSee is a novel interaction interface that leverages ongoing wireless transmissions in the environment (e.g., WiFi) to enable whole-home sensing and recognition of human gestures. Since wireless signals do not require line-of-sight and can traverse through walls, WiSee can enable whole-home gesture recognition using few wireless sources (e.g., a Wi-Fi router and a few mobile devices in the living room).

    WiSee is the first wireless system that can identify gestures in line-of-sight, non-line-of-sight, and through-the-wall scenarios. Unlike other gesture recognition systems like Kinect, Leap Motion or MYO, WiSee requires neither an infrastructure of cameras nor user instrumentation of devices. We implement a proof-of-concept prototype of WiSee and evaluate it in both an office environment and a two-bedroom apartment. Our results show that WiSee can identify and classify a set of nine gestures with an average accuracy of 94%.

  7. PixiVisor is a revolutionary tool for audio-visual experiments. Simple and fun, cross-platform application with unlimited potential for creativity! It consists of two parts: Transmitter and Receiver. Transmitter converts the video (static 64x64 image or 10FPS animation) to sound, pixel by pixel (progressive scan). This lets you listen to the sound of your image. But the main function of the Transmitter is to transmit the signal to the receiving devices. Receiver converts the sound (from microphone or Line-in input) back to video. You can set the color palette for this video, and record it to animated GIF file.

    4 years ago / / /
  8. Involving the Machines (ITM) was a research project that resulted in a collection of woven conductive fabrics. Besides their aesthetic pattern designs, these conductive fabrics possess various electrical properties such as continuous and separated areas of conductivity or resistance, pressure sensitive properties and tilt sensing capabilities.

    4 years ago / /
  9. The "Water Light Graffiti" is a surface made of thousands of LED illuminated by the contact of water. You can use a paintbrush, a water atomizer, your fingers or anything damp to sketch a brightness message or just to draw. Water Light Graffiti is a wall for ephemeral messages in the urban space without deterioration. A wall to communicate and share magically in the city. Water Light Graffiti is a project of Antonin Fourneau (atocorp.free.fr/)

  10. Recursive Drawing is an exploration of user interface ideas towards the development of a spatially-oriented programming environment.

    Recursive Drawing is by Toby Schachman for his ITP thesis project Alternative Programming Interfaces for Alternative Programmers.

    5 years ago /
  11. Touché proposes a novel Swept Frequency Capacitive Sensing technique that can not only detect a touch event, but also recognize complex configurations of the human hands and body. Such contextual information significantly enhances touch interaction in a broad range of applications, from conventional touchscreens to unique contexts and materials. For example, in our explorations we add touch and gesture sensitivity to the human body and liquids. We demonstrate the rich capabilities of Touché with five example setups from different application domains and conduct experimental studies that show gesture classification accuracies of 99% are achievable with our technology.

    5 years ago / /
  12. pocode is an open-source C++ library designed by Potion for the production of interactive media across multiple platforms. pocode provides a robust, high-performance software infrastructure that allows for the creation of all types of software, from simple visual sketches to elegant mobile apps to entire software applications.

    At the center of pocode’s design is a desire to make an all-purpose software library that is as simple to use as it is efficient and powerful. Thanks to pocode’s object-oriented architecture, applications stay organized and take care of themselves. Objects draw themselves, maintain their state and can be changed at any time. pocoders don’t have to worry about the intricacies of event routing, the details of threaded image loading or the pitfalls of shader construction. All of these processes are handled automatically.

    At the same time, pocode is an open system that allows pocoders to dive deep into the software architecture and implement alternative methods of their own. Because of pocode’s modular design, this kind of tinkering and re-engineering can place without altering the library itself. pocoders can also extend pocode with their own poObjects, and share them with other pocoders. Since all poObjects fit within pocode’s object-oriented framework, shared poObjects can easily be incorporated into new applications, even across platforms.

    While we have designed pocode with great intentionality, we see it as a work in progress. pocode is an evolving platform that will change over time in response to user feedback and to new technologies. Simply put, we want pocode to be the simplest, most useful and most technically sound software library available anywhere for the creation of interactive media.


  13. The Toolkit for Sensing People in Spaces (TSPS) works by extending the energy of a person, through face, body and other assigned detection technology and revealing a visual interpretation of that person through software.
  14. The SEC is a collection of blocks for the free open-source program EyesWeb that have been specifically designed for real-time gesture recognition.
    5 years ago / /
  15. The viewer’s face is captured in real time; its size and location on the screen is determined and matched to a series of images stored in a database.
Page 1 of 15May 2011 - April 2015 (2005 - 2017)

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