2005 - 2017

Cinema 90 Cinema

  1. Automatic Cinema aims at an artistic audience. The software can be used for exhibitions or installations, where a variety of media are served on various screens and channels – syncronized or not. Since all media assets are stored in a database, Automatic Cinema is also useful for documentarists and researchers with a structural approach to their material. And last but not least, Automatic Cinema is open source and can be developed by anybody. Instead of cutting a bunch of videoclips the hard way, Automatic Cinema generates countless versions based upon predefined styles. Probably, you'll end up seeing a movie you've never been thinking of — serendipity in it's best way.

    2 years ago / / /
  2. All of the English dialogue in "Star Wars", split into words, and sorted alphabetically.

    Fun facts:
    The word "lightsaber" only appears once in this film.
    There are 43m5s of spoken English, 81m39s of other.
    The most common word is "the", of course, said 368 times.
    The word with most screen time is "you", at 52.56 seconds.
    There are 1695 different words, and 11684 total words.
    The longest words are "responsibility," "malfunctioning", "worshipfulness", and "identification", all 14 letters.

    I labeled the words manually (!) using some software I wrote specifically for the purpose.

    This is the Special Edition to troll Han-shot-first purists. Everyone knows the orig is the most legit.

    A bit more information: http://radar.spacebar.org/f/a/weblog/...

    2 years ago / / /
  3. The documentary chronicling the filmmaker's failed attempt to bring the science fiction novel to the big screen.

    2 years ago / / / /

  4. John Hess traces the evolution of the screen shape from the silent film days through the widescreen explosion of the 50s, to the aspect ratio of modern digital cameras.

    This lesson is part of the FilmmakerIQ course: "Everything You Need To Know about Aspect Ratio"

    3 years ago /
  5. In the 2006 essay film The Pervert’s Guide to Cinema, Å½ižek offered psychoanalytic readings of such pictures as The Red ShoesAlien, and The Matrix. (See him take on Vertigo in a clip featured here before.) Now he returns with a sequel, The Pervert’s Guide to Ideology.

    3 years ago /
  6. "A hilarious montage of movies, both classic and obscure, creates a rapid-fire countdown."
    (William Sloan, "Outstanding Short Films from International Festivals", Department of Film and Media, Museum of Modern Art New York)

    "Exciting found footage filmed made up of 266 (classic) film fragments. Counting down from 266. Schreiner sought and found fragments from film classics and obscure reels of film to complete his task. With a great feeling for building up tension and tight editing, he holds on to the viewer's gaze."
    (catalogue IFFR Rotterdam, 2006)

    "The numbers from 266 to 1, all glimpsed in brief shots from hundreds of films, are counted down in a hypnotically progressive edit, the ultimate in brutally linear narrative structures."
    (Paul Rooney, "Out of Darkness", Screenings of artists’ video in cinemas throughout the Midlands, Great Britain)

    4 years ago / /
  7. Imagine you're a game producer in the late 1980s, a week before the deadline and you still haven't got a cover for your game. Exhausted from crunchtime, you tell your illustrator to just rip off some Schwarzenegger action movie to get the job done. Careful, your subordinate might take the order all too literally! When artwork in video games seems to look too realistic to be actually drawn by the artist, then it actually might be too realistic, as many vintage games have stolen images from movies, album covers, paintings and even other games. The subject here aren't simply inspired designs or characters (in that case, we'd be here all day just counting the games influenced by Nausicaä, Hokuto no Ken or Alien), but actual specific images that might have been traced, digitized or just used as direct reference. This first page is reserved for print material that goes with a game release (covers, flyers, manuals, etc.), while on the next page we'll be diving into the games themselves. Some of these are well known, others more obscure, but they all have something in common: They would likely have gotten their artists sued if the original images' copyright holders had ever seen them; a gallery of litigations that could have been, so to speak.

    4 years ago / / /
  8. http://www.cinexcellence.com/2011/05/complete-list-of-wilhelm-screams/

    is a popular stock scream used in countless films, tv shows, and video games. It was recorded in 1951 for Distant Drums, but found it's infamy when sound magician Ben Burtt snuck it into the films he was working on, especially Star Wars and Indiana Jones.

    This video is a (pretty) complete collection of the films that The Wilhelm Scream has been in.

    Note: There are different takes of the Wilhelm Scream from the original recording. The most popular version is take 4, but you will hear other versions as well.

    4 years ago / / / /
  9. This animation is made of 3285 aquarelle paintings and form the very beginning of my paraphrase on the motion picture Blade Runner (1982) by Ridley Scott.
    The sound is borrowed from the original moive.

    5 years ago / /
  10. Imagine a kung fu flick in which the martial artists spout Situationist aphorisms about conquering alienation while decadent bureaucrats ply the ironies of a stalled revolution. This is what you’ll encounter in René Viénet’s’s outrageous refashioning of a Chinese fisticuff film. An influential Situationist, Viénet’s stripped the soundtrack from a run-of-the-mill Hong Kong export and lathered on his own devastating dialogue. . . . A brilliant, acerbic and riotous critique of the failure of socialism in which the martial artists counter ideological blows with theoretical thrusts from Debord, Reich and others. . . . Viénet’s’s target is also the mechanism of cinema and how it serves ideology.


    5 years ago / /
  11. New research reveals why people like to reread books, re-watch movies and generally repeat the same experiences over and over again. It’s not addictive or ritualistic behavior, but rather a conscious effort to probe deeper layers of significance in the revisited material, while also reflecting on one's own growth through the lens of the familiar book, movie or place.

    5 years ago / /
  12. The Clock, a 24-hour compilation of time-related scenes from movies
    5 years ago / / / /
  13. cinemetrics is about measuring and visualizing movie data, in order to reveal the characteristics of films and to create a visual “fingerprint” for them.
    5 years ago / /
  14. Andrei Tarkovsky (1932-1986) firmly positioned himself as the finest Soviet director of the post-War period. But his influence extended well beyond the Soviet Union.
    5 years ago / /
  15. Open Culture brings together high-quality cultural & educational media for the worldwide lifelong learning community.
    5 years ago / / /
Page 1 of 6July 2011 - August 2014 (2005 - 2017)

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