Cables is your model kit for creating beautiful interactive content. With an easy to navigate interface and results in real time, it allows for fast prototyping and prompt adjustments.
Working with cables is just as easy as creating cable spaghetti:
You are provided with a given set of operators such as mathematical functions, shapes and materials.
Connect these to each other using virtual cables to create the scene you have in mind.
Easily export your piece of work at any time. Embed it into your website or use it for any kind of creative installation.
A platform for interactive spaces, interactive environments, interactive objects and prototyping.
tramontana leverages the capabilities of the object that we have all come to carry with us anywhere, all the time, our smartphones. With libraries for Processing, Javascript and openFrameworks you can access the inputs and outputs of one or more smartphones to easily and quickly prototype interactive spaces, connected products or just something you’d like to be wireless. What used to involve complex tasks like networking, native app development, etc. can now be created with a single sketch on your computer.
An open source collection of 20+ computational design tools for Clojure & Clojurescript by Karsten Schmidt.
In active development since 2012, and totalling almost 39,000 lines of code, the libraries address concepts related to many displines, from animation, generative design, data analysis / validation / visualization with SVG and WebGL, interactive installations, 2d / 3d geometry, digital fabrication, voxel modeling, rendering, linked data graphs & querying, encryption, OpenCL computing etc.
Many of the thi.ng projects (especially the larger ones) are written in a literate programming style and include extensive documentation, diagrams and tests, directly in the source code on GitHub. Each library can be used individually. All projects are licensed under the Apache Software License 2.0.
pocode is an open-source C++ library designed by Potion for the production of interactive media across multiple platforms. pocode provides a robust, high-performance software infrastructure that allows for the creation of all types of software, from simple visual sketches to elegant mobile apps to entire software applications.
At the center of pocode’s design is a desire to make an all-purpose software library that is as simple to use as it is efficient and powerful. Thanks to pocode’s object-oriented architecture, applications stay organized and take care of themselves. Objects draw themselves, maintain their state and can be changed at any time. pocoders don’t have to worry about the intricacies of event routing, the details of threaded image loading or the pitfalls of shader construction. All of these processes are handled automatically.
At the same time, pocode is an open system that allows pocoders to dive deep into the software architecture and implement alternative methods of their own. Because of pocode’s modular design, this kind of tinkering and re-engineering can place without altering the library itself. pocoders can also extend pocode with their own poObjects, and share them with other pocoders. Since all poObjects fit within pocode’s object-oriented framework, shared poObjects can easily be incorporated into new applications, even across platforms.
While we have designed pocode with great intentionality, we see it as a work in progress. pocode is an evolving platform that will change over time in response to user feedback and to new technologies. Simply put, we want pocode to be the simplest, most useful and most technically sound software library available anywhere for the creation of interactive media.
Field is an open-source software project initiated by OpenEnded Group, for the creation of their digital artworks. It is an environment for writing code to rapidly and experimentally assemble and explore algorithmic systems. It is visual, it is hybrid, it
Blog about Game Design, Games and Computer Art
Libavg is a high-level multimedia platform with a focus on interactive installations. It is meant to pick up where Macromedia Director and Adobe Flash leave off and gives you high-quality hardware-accelerated visuals as well as easy and flexible authoring
Tracking Your Fingers with the Wiimote, Low-Cost Multi-point Interactive Whiteboards Using the Wiimote, Head Tracking for Desktop VR Displays using the Wii Remote
Seb combines conceptual and creative thinking with technology know-how to create rich experiences online and offline. Since 1996, he has led the technical efforts in the production of many award-winning projects for cultural institutions and the entertain
Article on interactive installation and else