The last decade has seen an incredible growth in the production and distribution of images. The availability of unexpensive production means made amateur creativity increase exponentially, while the Internet provided a new platform of distribution for this kind of production, usually kept as private so far. In the meantime, videogames, virtual worlds and systems such as Google Street View provided this mass of prosumers with whole worlds that can be built, implemented through their own creative practice, documented and used as tools for the development of new images and new narratives. What is the impact of this process on art practice and on the artist – in the past, the only blessed depositary of the creative gesture? Which kind of dialogue is going on between amateur practices and codified languages?
Break through the Internet Censorship by browsing screenshots