Interface 206 Interface


  1. pocode is an open-source C++ library designed by Potion for the production of interactive media across multiple platforms. pocode provides a robust, high-performance software infrastructure that allows for the creation of all types of software, from simple visual sketches to elegant mobile apps to entire software applications.

    At the center of pocode’s design is a desire to make an all-purpose software library that is as simple to use as it is efficient and powerful. Thanks to pocode’s object-oriented architecture, applications stay organized and take care of themselves. Objects draw themselves, maintain their state and can be changed at any time. pocoders don’t have to worry about the intricacies of event routing, the details of threaded image loading or the pitfalls of shader construction. All of these processes are handled automatically.

    At the same time, pocode is an open system that allows pocoders to dive deep into the software architecture and implement alternative methods of their own. Because of pocode’s modular design, this kind of tinkering and re-engineering can place without altering the library itself. pocoders can also extend pocode with their own poObjects, and share them with other pocoders. Since all poObjects fit within pocode’s object-oriented framework, shared poObjects can easily be incorporated into new applications, even across platforms.

    While we have designed pocode with great intentionality, we see it as a work in progress. pocode is an evolving platform that will change over time in response to user feedback and to new technologies. Simply put, we want pocode to be the simplest, most useful and most technically sound software library available anywhere for the creation of interactive media.

     



  2. The Toolkit for Sensing People in Spaces (TSPS) works by extending the energy of a person, through face, body and other assigned detection technology and revealing a visual interpretation of that person through software.
  3. The SEC is a collection of blocks for the free open-source program EyesWeb that have been specifically designed for real-time gesture recognition.
    7 months ago / /
  4. The viewer’s face is captured in real time; its size and location on the screen is determined and matched to a series of images stored in a database.
    9 months ago / / /
  5. Explore museums from around the world, discover and view hundreds of artworks at incredible zoom levels, and even create and share your own collection of masterpieces.
    10 months ago / / /
  6. Otomata is a generative sequencer. It employs a cellular automaton type logic
    10 months ago / /
  7. An evolving collection of innovative, interactive stories exploring the world – and our place in it – from uniquely Canadian points of view.
    10 months ago / /
  8. Conductor turns the New York subway system into an interactive string instrument. Using the MTA’s actual subway schedule, the piece begins in realtime by spawning trains which departed in the last minute.
    11 months ago / / /
  9. Interaction archive aims to bring together interactive projects that explore interaction between man and the physical built environment.
  10. In our experimental design project Jekyll and Hyde we explore and demonstrate the new possibilities opened up by the use of augmented reality technology in the printing sector.
    Based on the novel “The Strange Case of Dr. Jekyll and Mr. Hyde” we created a book which offers additional multimedia content when combined with the screen. Rather than just putting 3D-Models over the book, we tried to find unusual ways to combine analog and digital content.
    The work is a collection of applications that were developed through experiments and design studies.

    Software “Unifeye Design” by Metaio

    http://martinkovacovsky.ch/jekyll-hyde

  11. The Artvertiser is a software platform for replacing billboard advertisements with art in real-time. It works by teaching computers to 'recognise' individual advertisements so they can be easily replaced with alternative content, like images and video.
  12. A robotic curtain protects from nosey looks of pedestrians passing by. More about it on http://www.niklasroy.com - Music by holy Konni http://www.freizeitmeister.org

  13. The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture.
  14. Google mod
    1 year ago / /
  15. Laboratoire de recherche sur l'archivage de nouvelles formes de textes et d'oeuvres hypermédiatiques
    1 year ago / / / / /
Page 1 of 14June 2010 - July 2011 (2005 - 2012)

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