Hardware 232 Hardware


  1. The sound devices described below were used for the first time by Echelle Inconnue in September 2010 in "plan d'Aou", a district of Marseilles, France, within the framework of the Smala project in order to trace a sound cartography of Islam in the city of Marseilles.

    About fifteen sound edits were geolocalized in the district, these mobile prototypes gave the possibility to each one to listen to them while walking across "plane d'Aou" (For more information read (in french) : Smala Marseille, or listen online to the sounds edits)

    Several cases were imagined for a sound diffusion at the level of the district of "plan d'Aou", and our choice was made on a geolocalized sound system which makes "the walls whisper" by allowing a collective listening, located on places or selected spaces. This solution appeared the most appropriate to the context of the project and the district.

  2. pocode is an open-source C++ library designed by Potion for the production of interactive media across multiple platforms. pocode provides a robust, high-performance software infrastructure that allows for the creation of all types of software, from simple visual sketches to elegant mobile apps to entire software applications.

    At the center of pocode’s design is a desire to make an all-purpose software library that is as simple to use as it is efficient and powerful. Thanks to pocode’s object-oriented architecture, applications stay organized and take care of themselves. Objects draw themselves, maintain their state and can be changed at any time. pocoders don’t have to worry about the intricacies of event routing, the details of threaded image loading or the pitfalls of shader construction. All of these processes are handled automatically.

    At the same time, pocode is an open system that allows pocoders to dive deep into the software architecture and implement alternative methods of their own. Because of pocode’s modular design, this kind of tinkering and re-engineering can place without altering the library itself. pocoders can also extend pocode with their own poObjects, and share them with other pocoders. Since all poObjects fit within pocode’s object-oriented framework, shared poObjects can easily be incorporated into new applications, even across platforms.

    While we have designed pocode with great intentionality, we see it as a work in progress. pocode is an evolving platform that will change over time in response to user feedback and to new technologies. Simply put, we want pocode to be the simplest, most useful and most technically sound software library available anywhere for the creation of interactive media.

     



  3. We have built an imaging solution that allows us to visualize propagation of light at an effective rate of one trillion frames per second. Direct recording of light at such a frame rate with sufficient brightness is nearly impossible. We use an indirect 'stroboscopic' method that combines millions of repeated measurements by careful scanning in time and viewpoints.

    The device has been developed by the MIT Media Lab's Camera Culture group in collaboration with Bawendi Lab in the Department of Chemistry at MIT. A laser pulse that lasts less than one trillionth of a second is used as a flash and the light returning from the scene is collected by a camera at a rate equivalent to roughly 1 trillion frames per second. However, due to very short exposure times (roughly one trillionth of a second) and a narrow field of view of the camera, the video is captured over several minutes by repeated and periodic sampling.

    For more info visit http://raskar.info/trillionfps
    http://femtophoto.info
    http://www.nytimes.com/2011/12/13/science/speed-of-light-lingers-in-face-of-m...
    http://web.mit.edu/newsoffice/2011/trillion-fps-camera-1213.html

    2 months ago / / /
  4. The Toolkit for Sensing People in Spaces (TSPS) works by extending the energy of a person, through face, body and other assigned detection technology and revealing a visual interpretation of that person through software.
  5. The SEC is a collection of blocks for the free open-source program EyesWeb that have been specifically designed for real-time gesture recognition.
    7 months ago / /
  6. Parmi les diverses lubies qui animent ce blog se trouve le recensement, qui se voudrait à terme systématique, des ordinateurs et des intelligences artificielles notables ou notoires issus de fictions diverses : cinéma ou littérature notamment.
    9 months ago / /
  7. The viewer’s face is captured in real time; its size and location on the screen is determined and matched to a series of images stored in a database.
    9 months ago / / /
  8. Explore museums from around the world, discover and view hundreds of artworks at incredible zoom levels, and even create and share your own collection of masterpieces.
    10 months ago / / /
  9. Otomata is a generative sequencer. It employs a cellular automaton type logic
    10 months ago / /
  10. An evolving collection of innovative, interactive stories exploring the world – and our place in it – from uniquely Canadian points of view.
    10 months ago / /
  11. Video to Mistabishi's track "Printer Jam" taken from his album Drop.
    10 months ago / / / /
  12. Conductor turns the New York subway system into an interactive string instrument. Using the MTA’s actual subway schedule, the piece begins in realtime by spawning trains which departed in the last minute.
    11 months ago / / /
  13. Interaction archive aims to bring together interactive projects that explore interaction between man and the physical built environment.
  14. In our experimental design project Jekyll and Hyde we explore and demonstrate the new possibilities opened up by the use of augmented reality technology in the printing sector.
    Based on the novel “The Strange Case of Dr. Jekyll and Mr. Hyde” we created a book which offers additional multimedia content when combined with the screen. Rather than just putting 3D-Models over the book, we tried to find unusual ways to combine analog and digital content.
    The work is a collection of applications that were developed through experiments and design studies.

    Software “Unifeye Design” by Metaio

    http://martinkovacovsky.ch/jekyll-hyde

  15. The Artvertiser is a software platform for replacing billboard advertisements with art in real-time. It works by teaching computers to 'recognise' individual advertisements so they can be easily replaced with alternative content, like images and video.
Page 1 of 16October 2010 - January 2012 (2005 - 2012)

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