Water Yam is an artist's book by the American artist George Brecht. Originally published in Germany, June 1963 in a box designed by George Maciunas and typeset by Tomas Schmit, it has been re-published in various countries several times since. It is now considered one of the most influential artworks released by Fluxus, the internationalist avant-garde art movement active predominantly in the 1960s and '70s. The box, sometimes referred to as a Fluxbox or Fluxkit, contains a large number of small printed cards, containing instructions known as event-scores, or fluxscores. Typically open-ended, these scores, whether performed in public, private or left to the imagination, leave a lot of space for chance and indeterminancy, forcing a large degree of interpretation upon the performers and audience.
Polybius is a supposed arcade game featured in an Internet urban legend. According to the story, the Tempest-style game was released to the public in 1981, and caused its players to go insane, causing them to suffer from intense stress, horrific nightmares, and even suicidal tendencies. A short time after its release, it supposedly disappeared without a trace. Not much evidence for the existence of such a game has ever been discovered.
Imagine you're a game producer in the late 1980s, a week before the deadline and you still haven't got a cover for your game. Exhausted from crunchtime, you tell your illustrator to just rip off some Schwarzenegger action movie to get the job done. Careful, your subordinate might take the order all too literally! When artwork in video games seems to look too realistic to be actually drawn by the artist, then it actually might be too realistic, as many vintage games have stolen images from movies, album covers, paintings and even other games. The subject here aren't simply inspired designs or characters (in that case, we'd be here all day just counting the games influenced by Nausicaä, Hokuto no Ken or Alien), but actual specific images that might have been traced, digitized or just used as direct reference. This first page is reserved for print material that goes with a game release (covers, flyers, manuals, etc.), while on the next page we'll be diving into the games themselves. Some of these are well known, others more obscure, but they all have something in common: They would likely have gotten their artists sued if the original images' copyright holders had ever seen them; a gallery of litigations that could have been, so to speak.
FRACT is a first person adventure game for Windows & Mac much in the vein of the Myst titles, but with an electro twist. Gameplay boils down to three core activities: Explore, Rebuild, Create. The player is let loose into an abstract world built on sound and structures inspired by electronic music.
It’s left to the player to explore the environment to find clues to resurrect and revive the long-forgotten machinery of this musical world, in order to unlock its’ inner workings.
Orisinal : Morning Sunshine : Orisinal.com by Ferry Halim with These Little Pigs, Bubble Bees, Chicken Wings, Bum Bum Koala, Snowbowling, Dare Dozen, Cranky Crabs...
The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldn t mind more variety in their gameplay
Art Agenda : Art-Agenda is an e-mail announcement service that provides information about exhibitions at some of the world's leading art galleries.
ArtBabble : ArtBabble was conceived, initiated, designed, built, sculpted, programmed, shot, edited, painted and launched by a cross-departmental collection of in...
ArtNumeur : humeurs et etats des arts numeriques a l ERG et ailleurs
Can computer games be considered as art? Can computer games be used as political tools? Can computer games go beyond the screen? The exhibition Arcade showed a number of experimental, artistic, modified and political game works that challenge the audience